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Thread: Raid loot roles

  1. #11

    Default

    This is not the ideal solution and would slow down the loot a bit, but I used to go to a PuG raid where the raid leader had a set of dice in their inventory. They would ask who wanted the item, then roll the dice for those people and announce it in raid chat. Usually they would drag the people into their group so that they would see what the rolls were for themselves. Then hand the items out based on those rolls. If it was tie, then he would reroll.
    For example, for the Wing 2 recipe - 4 soldiers want it.
    Drag them into your group.
    Type in raid chat: rolling for solider A - you roll the dice and get 4 - Type in raid chat: Soldier A got 4
    Type in raid chat: rolling for soldier B - you roll the dice and get 3 - Type in raid chat: Soldier B got 3
    Type in raid chat: rolling for soldier C - you roll the dice and get 4 - Type in raid chat: Soldier C got 4
    Type in raid chat: rolling for soldier D - you roll the dice and get 2 - Type in raid chat: Soldier D got 2
    Type in raid chat: Soldier A and C are tied, rerolling for A
    and you get a 2, Type in raid chat: Soldier A got 2
    Type in raid chat: Rerolling for C and you get a 3... Type in raid chat: Soldier C got 3, so Soldier C wins recipe

    Not the most elegant solution to your situation, but avoids opening the box for free-for-all rolls.
    Dice can be purchased from an NPC in the tradepost of your guild city.

  2. #12

    Default

    The looting and stealing is a part of the game. There will always be thieves and mischievous people, and they are a part of the game. Nothing should be done about it. The person earns his name though such mistakes or misdeeds.
    In PUGs, either use Master Looter and the coin and die from guild city, or just let it go; and if someone gets an item not intended to be distrubuted by the rules issued by the raid leader, ask him to petition a game master.
    Last edited by LunaticAsylumLA; 20th February 2015 at 03:41.
    • Remove daily rewards and the raid finder;
    • remove membership bonuses;
    • disable PVE XP for daily challenges;
    • remove WBs forever on Crom;
    • slow down the AA gain;
    • lower the PVP XP gain or remove the streak system;
    • remove AoE looting;
    • add the missing mobs back to Khesh., F. of the Dead, and Eigl. Mount.;
    • fix the 250+ms ping;
    • take the key away from Saddur;
    • revert T3, T3.5 (10.21.15), T4 (10.21.15), and GGG changes;
    • remove energy and add skills (like taunt) back.

  3. #13

    Talking

    Quote Originally Posted by LunaticAsylumLA View Post
    The looting and stealing is a part of the game. There will always be thieves and mischievous people, and they are a part of the game. Nothing should be done about it. The person earns his name though such mistakes or misdeeds.
    In PUGs, either use Master Looter and the coin and die from guild city, or just let it go; and if someone gets an item not intended to be distrubuted by the rules issued by the raid leader, ask him to petition a game master.
    I will be using Master looter in pugs now not FFA anymore, so that's problem solved pretty much.

    If someone gets an item not intended to be distributed by the rules, its never an accident, they never petition a GM.

  4. #14

    Default

    would easily be solved if oranged out (not usable by class) items had the need button disabled.

    As for non-pug raids, I wrote a guild bot module that generated a roll for each person in the same instance automatically a long time ago. Here's an old copy of it: http://thirstypirate.com/requiemnex/.../guildroll.zip

    I've since expanded on it to allow players to declare mains, main alt, or alt, so raid leaders can factor that into their loot handing out decisions. If you're interested, let me know.
    Requiem Nex Combat Monitor | Options not Saving temporary Fix
    Can Devs please fix:
    • new ressurections resetting the currently selected ressurect position
    • loot timeout windows disappearing before progress bar completes when box hasn't been opened quickly

  5. #15

    Default

    one thing that can help the raid leader is to have a chat window with all the "need" rolls, delay his own roll until the end, and check who rolled for what. then if he notices an attempt of ninja looting, cancel the roll, kick the ninja, and assign the loot manually...
    "in the depths of a mind insane fantasy and reality are the same"

    Yawgmoth (Ranger) - Nyxathid (Necro) - Yixlid (HoX) - Kaltas (DT) - Heung (BS) - Teysa (HoX) - Gatzu (Guard) - Krovax (Ranger) - Hurkyl (Barb) - Vedalken (PoM)

  6. #16

    Default

    Quote Originally Posted by Yawgmoth-VDN View Post
    one thing that can help the raid leader is to have a chat window with all the "need" rolls, delay his own roll until the end, and check who rolled for what. then if he notices an attempt of ninja looting, cancel the roll, kick the ninja, and assign the loot manually...
    Only few RLs know about such method

  7. #17

    Default

    true, but since the op asked for ways to avoid ninja in his raids, i think it was worth mentioning it...
    "in the depths of a mind insane fantasy and reality are the same"

    Yawgmoth (Ranger) - Nyxathid (Necro) - Yixlid (HoX) - Kaltas (DT) - Heung (BS) - Teysa (HoX) - Gatzu (Guard) - Krovax (Ranger) - Hurkyl (Barb) - Vedalken (PoM)

  8. #18

    Default

    Quote Originally Posted by Yawgmoth-VDN View Post
    one thing that can help the raid leader is to have a chat window with all the "need" rolls, delay his own roll until the end, and check who rolled for what. then if he notices an attempt of ninja looting, cancel the roll, kick the ninja, and assign the loot manually...
    Some people only roll right at the last second, to pull off a successful ninja loot.

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