Funcom's Latency Detonation crits you for 4800 millisecond damage. Claret died.
I dont doubt numbers like this are possible but that build is very strange, maybe its fun to troll few minis with it though. Damn you can get very high weapon dmg with this and with some team mate buf
Dont play decap build but i might give this a try few minis just for kicks. If only eyes is not that short lasting.
Because no other class minus sin w/ accelerate has such an easy way to disengage if things don't go as planned. They are able to light-speed out of a situation that would kill any other non-heavy class while taking very little to no damage w/ unstoppable. This leads to lazy gameplay which doesn't reward those who play smart and conservative. Zerker barb is an insanely forgivable class with almost no penalties for misjudging a situation. I'm fine with it as an offensive tool but I believe there should be some fix to when it procs or how it procs (I.E currently: barb hits mage with mage shield -> mage shield hits back for 5-10 damage -> barb now has arcane marauder/lightspeed) To me that shouts broken
Last edited by Usedtissue; 6th November 2014 at 05:24.
Usedtissue Necro 10//Emptycan ToS 7//Puggles HoX 6//Ammagaden Guard 5//Trollololo Conq 5//Bottlecap DT 2
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so what if the barb runs away? why is this so bad for u? only reason i can see is that people are annoyed because that made them get one less kill. I wouldnt say running away is overpowered.
But it IS. It is not okay when someone is harder to kill than damn tanks because he can just flee away.
if he flees it just means u won. its almost just as good as him being dead. he is gone either way.
So you spec something like 51-22-6?
Doesn't that make you a little susceptable to CC? I tried those points on a planner and it looks like it's really good for the LOLs@crits, but would you actually recommend this build for using?
The point is that it's rewarding cowardice a bit too much and too easy, I guess that's the point the others tried to make.
The Noob Comic, best parody on MMO-gaming ever. Funcom featured @Page 318
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Apprentice Shield of the Risen opener
most of nowadays barb are pretty much useless, there are only a few really good ones (prolly we would name same ppl so no point) but none are really owning everyone, and havent seen one being gamechanger in premades like good tanks can be what is the most important OPness factor. Personally many times I have been topping kills in premades in the past when being more active but it was when we were owning other team or in balanced games, when we were owned I couldnt shine, I was pretty much farmed, while tanks were the ones (and good teamplay would be the biggest factor obviously) carrying team on their back for most of the time (talking about last 2 years of aoc now only)
SO barb OPNess is kinda overrated imo , taking away AM from barb is just going to make class boring, especially keeping in mind that most of decent barbs use AM not to escape only but too attack, dont agree?
Sarcopthes- main, retired barb
Rugewit - young beast, bs