I want to tell here my opinion about guards and murder system feature.
On PvP server it looks like gamebreaking feature because players use it to avoid PVP. It shouldnt be like that because PvP server is created for PvP action between players at first. If somebody wants to be in a safe place - there are instances and locations where PvP option is disabled. There is a skill to hide, it is not hard to improve it by skillpoints. And always there is logoff option here, just press F10->Exit game. Some players also exploiting guard's defence as a kind of harrasing playstyle: they run to area guard's observation when they are just attacked or when they feel they losing the fight and return back to fight later when have full health and their cooldowns on strong abilities ends. It works TERRIBLE against classes with DoT damage system like Necromancer and Ranger because they have DoTs with long duration and it is impossible to stop DoTs when affected target runs to area of guard's observation. Same thing happens with AoE skills - it hits a player who staying near guards even you target another player. And note please that AoE problem is a problem of more than 2 classes.
Now about PvE server. Please, tell me why there are guards on PvE server? PvP option is DISABLED in locations where guards are placed. It is just needless load for servers, just think about it - you can improve game performance by making guards as usual NPCs. This is a first variant.
But i'm note sure about lore part if all guards will be inactive when people fights in cities or guarded places like gates, pickets etc. So the second variant is a bit harder to implement. The point is to make guards start fighting in locations with open PvP option only when they detect a player with criminal and murderer states both. I think it is needed to delete an aggressor feature because it works bad and wrong as i said - there is improper DoT and AoE aggro trigger. In hub cities guards should attack ONLY players with murderer state because criminal state is very easy to trigger and a lot of people will have butthurt by going city hub
Also i think that guard's damage should be significantly reduced when they attack a player with criminal state. It is a trick to divide a seriousness of the offense
So people please vote for that wall of text or tell your opinion without flood and trolling. Ive started the same thread at testlive forum:
http://forums-tl.ageofconan.com/show...338#post600338