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Thread: Necromancer Feats

  1. #1

    Default Necromancer Feats

    Necromancer
    (patch 4.3 - last update: 10 August 2014)

    Feats

    Reanimation

    ** Tier 1 **
    Decomposition 0/5 - increases the power of Flesh to Worm spell.
    1/+10% base dmg 2/+15% base dmg 3/+20% base dmg 4/+25% base dmg 5/+35% base dmg

    ** Tier 2 **
    Unholy Power 0/5 – increases the dmg inflicted by all the necromancer’s undead servents by 2% per rank. +10% dmg at rank 5/5.

    Silence of the Dead 0/1 – your pets generate less hate.
    Melee pets get -3% hate reduction, while Caster pets -4% hate reduction.

    Infestation 0/5 – There is a chance the worms generated by the Flesh to Worms invocation will seek out and infect other nearby enemies. Each rank increases this chance by 10%.

    3m radius, up to 12 targets. Duration - 20.5 sec, 22-27 points of unholy damage every 2 sec.


    ** Tier 3 **
    Grim Corruptor 0/3 – Augments the Corruptor minion’s melee attacks by increasing the chance of inflicting Unholy damage. Investing feat points increases damage and improves the chance if this effect triggering.

    Corrupting touch - 37 unholy dmg on target, 1PPM. Each rank increase the proc rate with 1. 4PPM at rank 3/3.

    Code:
    (Test on Straw man)
    0/36 dmg unholy dmg  with Unholy power 0/5
    1/37 unholy dmg 
    2/38 unholy dmg 
    3/38 unholy dmg 
    4/39 unholy dmg 
    5/40 unholy dmg
    +Pet dmg modifiers increase the damage of the proc.

    Frenzy 0/5 – Increases the life of all the necromancer’s undead servants. This also increases the duration and reduces the cooldown of the Frenzy spell.

    0/ Duration 15 sec, Recast 120 sec
    1/ Duration 16 sec, Recast 108 sec, +65.1 Hp to Pets
    2/ Duration 17 sec, Recast 96 sec, +130.1 Hp to Pets
    3/ Duration 18 sec, Recast 84 sec, +195.1 Hp to Pets
    4/ Duration 19 sec, Recast 72 sec, +260.2 Hp to Pets
    5/ Duration 20 sec, Recast 60 sec, +390.3 Hp to Pets

    Deathly Resilience 0/3 – Increases the chance the necromancer’s pets of being immune to hostile magical effects. The necromancer also takes less damage from magical damage.

    1/+110 Protection, +5% Immunity to Pets
    2/+213 Protection, +10% Immunity to Pets
    3/+310 Protection, +15% Immunity to Pets

    Netherworld Deception 0/1 – The casters minion pets decreases in size and appear less threatening for the duration of this spell.
    1/ -5% Hate modifier, -20% Scale, Duration 20 sec, 30sec CD. Mana cost 260, Casting time 1.5 sec.



    ** Tier 4 **
    Ruined Blight 0/2 – Increases the strength of the Blighted One’s mana damage effect, allows the Lifestrike spell to inflict mana damge, and increases the amount of mana gained from Lifestrike if Night of the Harvester is trained.
    Investing another feat point increases the mana damage and mana restoration effect of Lifestrike in addition to increasing the streinght of Blighted One’s mana damage effect.

    0/Blighted ones will drain 29 mana on hit with Blighted Soul 8 PPM (normal unfeated drain).
    1/+15% increase to damage or healing on Harvest soul.
    Lifestrike will drain -295 mana.
    Blighted ones will drain 35 mana on hit with Blighted Soul 8 PPM.
    2/+30% increase to damage or healing on Harvest soul.
    +20% increase to damage or healing on Ruined Blight.
    Lifestrike will drain -354 mana.
    Blighted ones will drain 44 mana on hit with Blighted Soul 8 PPM.

    Dread Blight 0/2 – Allows the necromancer’s undead minion the Blighted One to inflict stamina damage as well as mana damage. Also allows the Lifestrike spell to inflict stamina damage and increases the amount of stamina gained from Lifestrike if Night of the Harvester is trained.
    Investing another feat point increases the stamina damage and stamina restoration effects of Lifestrike in addition to increasing the strength of the Blighted One’s stamina damage.

    1/+15% increase to damage or healing on Harvest spirit.
    +20% increase to damage or healing on Ruined Blight.
    Lifestrike will drain -413 mana.
    Lifestrike will drain -422 stamina.
    Blighted ones will drain 44 mana on hit with Blighted Soul 8 PPM.
    Blighted ones will drain 23 stamina on hit with Blighted Soul 8 PPM.
    2/+30% increase to damage or healing on Harvest spirit.
    +40% increase to damage or healing on Ruined Blight.
    +20% increase to damage or healing on Dread Blight.
    Lifestrike will drain -472 mana.
    Lifestrike will drain -506 stamina.
    Blighted ones will drain 44 mana on hit with Blighted Soul 8 PPM.
    Blighted ones will drain 35 stamina on hit with Blighted Soul 8 PPM.

    Improved Parasitic Soul 0/2 – Increases the chance of the Parasitic Soul Swarm spell summoning and additional undead servant. Investing feat points increases this chance.

    0/ 33% chance
    1/ 66% chance
    2/ 100% chance

    Grim Hunger 0/3 – Spells cast by Dethless Acolyte and Dread Archmage minion pets have a chance to apply the Spiritual Torment effect (-250 Protection (Holy), -250 Protection (Unholy), stack to 5x). Additionally, some magical damage inflicted by the necromancer is converted into healing.

    1/ +0.5% Magical Health Tap
    Spiritual Torment on target, 7 PPM.
    2/ +1.0% Magical Health Tap
    Spiritual Torment on target, 14 PPM.
    3/ +1.5% Magical Health Tap
    Spiritual Torment on target, 200 PPM.
    (200 PPM basicly means 100% chance on hit).

    Spell – Void 0/1 – Grants a spell that turns an undead minion into a conduct to an otherworldly void, causing nearby foes to continually lose stamina and mana,
    Void only affects melee pets (without Slaugter Wrath).
    Spell Drains 121 stamina and 183 mana for 10 sec every sec in 5m radius and up to 12 targets from the affected melee pet. The Void will hit 11 times.

    Recast 45 sec
    Mana cost 260
    Casting time 1.5 sec

    ** Tier 5 **
    One With Death 0/1 – Grants the sorcerer and additional pet points but significantly lowers their invulnerability ratings. The effect can be stacked up to 3 times.

    X1 -50% to ALL invulnerabilities, +1 Pet points
    X2 -100% to ALL invulnerabilities, +2 Pet points
    X3 -150% to ALL invulnerabilities, +3 Pet points

    (Basicly each buff gives -50% invuls and +1 pet point, having the buff 3 times gives you the -150% and +3 PP)

    Unnatural Dexterity 0/3 – Increases the evade chance of all the necromancer’s undead servants, except the Necrotic Bomb. This also increases the necromancer’s own evade by a lesser amount.

    1/+5% evade on pets, +2.5% evade on self
    2/+10% evade on pets, +5% evade on self
    3/+15% evade on pets, +10% evade on self

    Spell – Unholy Hands 0/1 – The hands of the dead to claw out if the earth, Inflicting unholy dmg and making the target unable to move.

    Mana cost – 1435, hostile area spell around main target, Range -15m, Casting time 2sec, Recast 45sec, Duration 8 sec.

    Effect:
    Root, 6m up to 6 targets.
    Dealing 173-211 unholy dmg every 2sec for 8sec.

    ** Tier 6 **
    Bone Horde 0/5 – The necromancer’s melee pets attacks have a chance of inflicting additional piercing damage. This effect can be applied 5 times. Investing feat points increases this additional damage.
    Duration 5 seconds.

    1/ Bone Horde 3 PPM.
    2/ Bone Horde 5 PPM.
    +200% to damage on Bone Horde
    3/ Bone Horde 6 PPM.
    +400% to damage on Bone Horde
    4/ Bone Horde 7 PPM.
    +600% to damage on Bone Horde
    5/ Bone Horde 8 PPM.
    +800% to damage on Bone Horde

    Only melee pets can proc bone horde. With 1p invested at x5 you will be hiting for about 10 piercing dmg; with 5p invested at x5 you will be hiting for about 20 piercing dmg. There is huge inconsistance with this, as some time you will do bigger or lower dmg. I am not sure but it could be those are critical hits, but the system does not recognize them as such.

    Necrotic Pustule 0/1 – Lowers the casting time for Flesh to Worms spell. Also, when the undead minion Necrotic Bomb explodes it leaves behind a corpse that pulses nearby enemies with unholy damage.

    -0.2 sec casting time to Flesh to Worms.

    Code:
    [03:43] Your Necrotic Explosion hits Straw Man for 820 damage.
    [03:44] Your Necrotic Bomb's Necrotic Pustule hits Straw Man for 56 unholy damage.
    [03:44] Your Necrotic Bomb's Necrotic Pustule hits Straw Man for 49 unholy damage.
    [03:44] Your Necrotic Bomb's Necrotic Pustule hits Straw Man for 57 unholy damage.
    [03:44] Your Necrotic Bomb's Necrotic Pustule hits Straw Man for 56 unholy damage.
    [03:44] Your Necrotic Bomb's Necrotic Pustule hits Straw Man for 57 unholy damage.
    Bursting Bomb 0/3 – Increases the damage of Chill and improves the Necrotic Bombs. Each rank increases the Necrotic Bomb’s damage by 15% and enlarges the area affected in addition to further improving Chill’s damage.

    1/+10% base damage on Chill
    +15% damage on Necrotic Bomb
    2/+20% base damage on Chill
    +30% damage on Necrotic Bomb
    3/+30% base damage on Chill
    +45% damage on Necrotic Bomb

    Spell – No Rest for the Dead 0/3 – The casting time and mana cost of the undead minion, Deathless Acolyte and Dread Archmage spells are reduced.
    Mana cost – 913, Instant, Duration 15 sec, Recast 3 Min.

    1/-30% Mana Cost
    Decrease casting time by 20%
    Passive decrease of casting time for each rank: 5%
    2/-60% Mana Cost
    Decrease casting time by 40%
    Passive decrease of casting time for each rank: 10%
    3/-95% Mana Cost
    Decrease casting time by 60%
    Passive decrease of casting time for each rank: 15%


    ** Tier 7 **
    Life Leeches 0/2 – Increases the healing to the necromancer and his group when the lifestealer drain victims with Consume life.

    0/Base healing for the LS Consume life is renew 43 health, 8 PPM.
    1/+10% to healing Consume life, renew 48 health 8 PPM.
    2/+20% to healing Consume life, renew 52 health 8 PPM.

    Healing can not proc more then once per second.

    Spell – Curse of Pain 0/5 – Curses the target, so melee attackers have a chance of gaining Agony Stike and their melee attacks inflict additional damage against the curse victim.

    1/Curse of Pain: Mana cost – 391, Range 25m, Casting time 1.5 sec, Duration 20 sec, Recast 120 sec.
    Chance on getting hit Agony strike (unholy damage) on target, 100 percent chance (every hit).
    Agony Stikes – Diration 8 seconds (refreshed by new proc) 120 PPM. 5 unholy dmg.
    2/+50% Increase to damage, 7 unholy dmg.
    3/100% Increase to damage, 10 unholy dmg.
    4/150% Increase to damage, 12 unholy dmg.
    5/200% Increase to damage, 15/29crit unholy dmg.
    Critical hits do 100% dmg on this proc, and seem they are based on the attacker crit rating.

    Night of the Harvester 0/2 – Improves the Harvester minion’s Essence Harvest ability and Lifestrike spell by reducing the mana cost, increasing the healing effect, and allowing the spell to restore mana and stamina, in addition to health.
    Investing another feat point increases all of these effecrs.

    0/Essence Harverst 8PPM – Harvester’s pets renew 53 mana, 35 stamina.
    1/-50% Mana Cost on Lifestrike
    +15% increase to Essence Harvest - Harvester’s pets renew 61 mana, 40 stamina.
    +7.5% increase healing on Lifestrike
    Harvest Soul on self: 200PPM on Lifestrike – Renews 253 mana (second point does not increase effect)
    Harvest Spirit on self: 200PPM on Lifestrike – Renews 62 stamina (second point does not increase effect)
    2/-100% Mana Cost on Lifestrike
    +30% increase to Essence Harvest – Harvester’s pets renew 69 mana, 46 stamina.
    +15% increase healing on Lifestrike

    Cabal 0/5 – Deathless Acolyte and Dread Archmage spells have a chance of inflicting additional cold damage. Effect can stack 5 times. Investing feat points increases chance of occurrence and adds +200% of base damage.

    1/ Cabal: on target, 6 PPM on Deathless Acolyte spells.
    Cabal: on target, 30 PPM on DAc:Archmagus spells.
    Cabal: 25% chance on target DAc:Blood Arcanist on Curse of Blood.
    Magical damage against you increase the damage of the attacking pets. Duration 5 sec.
    2/ Cabal: on target, 8 PPM on Deathless Acolyte spells, +200% to damage on pets.
    Cabal: on target, 40 PPM on DAc:Archmagus spells, +200% to damage on pets.
    Cabal: 33% chance on target DAc:Blood Arcanist on Curse of Blood, +200% to damage on pets.
    3/ Cabal: on target, 10 PPM on Deathless Acolyte spells, +400% to damage on pets.
    Cabal: on target, 50 PPM on DAc:Archmagus spells, +400% to damage on pets.
    Cabal: 42% chance on target DAc:Blood Arcanist on Curse of Blood, +400% to damage on pets.
    4/ Cabal: on target, 12 PPM on Deathless Acolyte spells, +600% to damage on pets.
    Cabal: on target, 60 PPM on DAc:Archmagus spells, +600% to damage on pets.
    Cabal: 50% chance on target DAc:Blood Arcanist on Curse of Blood, +600% to damage on pets.
    5/ Cabal: on target, 14 PPM on Deathless Acolyte spells, +800% to damage on pets.
    Cabal: on target, 70 PPM on DAc:Archmagus spells, +800% to damage on pets.
    Cabal: 58% chance on target DAc:Blood Arcanist on Curse of Blood, +800% to damage on pets.

    With 1p at x5 it will hit for around 20 frost dmg. With 5p at x5 will hit for around up to 40 frost dmg.


    Spell - Ancient Soul 0/1 – Parasitic Soul pets, summon by the Parasitic Soul Swarm spell, have extendended time they last in the world, and their attacks have chance of further extending this time. Also grants the Ancient Soul spell which inflicts damage on the target, and spawns a Parasitic Soul pet.

    1/Ancient soul spell:
    Mana cost – 521, Range 25m, Casting time 3 sec, Recast 60 sec; 228-279 points of unholy damage, summons a Parasitic soul pet.

    +75 Time Exist on PS pet.
    Parasitic Pet - Ancient soul: chance on damage, renews 2 points of Duration on self, 4 PPM.

    ** Tier 8 **
    Gluttonous Reaper 0/2 –Increases the frequency and streinght of the undead minion Reaper’s life restoration ability.
    Investing more points increases both these bonuses.

    0/Renews 22-36 health, 4PPM
    1/+10% increase to healing, 5PPM
    2/+20% increase to healing, 6PPM

    Healing can not proc more then once per second.

    Spell – Walk with Dead 0/5 – by sacrificing some of their damage capabilities the necromancer increases those of their undead servants.

    Mana cost -391, Casting time 1.5 sec, Recast 60 sec, Duration 30 sec.

    1/Effect on self: -20% Magic Damage multiplier, -20% Damage multiplier
    Effect on pets: +20% Magic Damage multiplier, +20% Damage multiplier
    2/Effect on self: -20% Magic Damage multiplier, -20% Damage multiplier
    Effect on pets: +22% Magic Damage multiplier, +22% Damage multiplier
    3/Effect on self: -20% Magic Damage multiplier, -20% Damage multiplier
    Effect on pets: +24% Magic Damage multiplier, +24% Damage multiplier
    4/Effect on self: -20% Magic Damage multiplier, -20% Damage multiplier
    Effect on pets: +26% Magic Damage multiplier, +26% Damage multiplier
    5/Effect on self: -20% Magic Damage multiplier, -20% Damage multiplier
    Effect on pets: +28% Magic Damage multiplier, +28% Damage multiplier

    Master of the Dead 0/1 – Removes the Shackled Heart requirement when summoning undead Dread Archmagi servants and when using the Gnoulish Feast spell.

    Empower Archmagus 0/5 – Adds 2% damage to Deathless Acolyte and Dread Archmage spells, and also increases the area of effect of Dread Archmage by 1 meters.

    1/ +2% damage to Deathless Acolyte and Dread Archmage spells
    DAc: Blood Arcanist +2% to damge Curse of Blood.
    +1 Splash area of effect size on Deathless Acolyte spells
    +4% Splash Damage Deathless Acolyte spells
    2/ +4% damage to Deathless Acolyte and Dread Archmage spells
    DAc: Blood Arcanist +4% to damge Curse of Blood.
    +1 Splash area of effect size on Deathless Acolyte spells
    +8% Splash Damage Deathless Acolyte spells
    3/ +6% damage to Deathless Acolyte and Dread Archmage spells
    DAc: Blood Arcanist +6% to damge Curse of Blood.
    +1 Splash area of effect size on Deathless Acolyte spells
    +12% Splash Damage Deathless Acolyte spells
    4/ +8% damage to Deathless Acolyte and Dread Archmage spells
    DAc: Blood Arcanist +8% to damge Curse of Blood.
    +1 Splash area of effect size on Deathless Acolyte spells
    +16% Splash Damage Deathless Acolyte spells
    5/ +10% damage to Deathless Acolyte and Dread Archmage spells
    DAc: Blood Arcanist +10% to damge Curse of Blood.
    +2 Splash area of effect size on Deathless Acolyte spells
    +20% Splash Damage Deathless Acolyte spells

    ** Tier 9 **
    Spell – Undead Champion 0/1 – The necromancer summons a powerful undead champions. This champion performs basic melee attacks, and is vulnerable to holy damage (-25% holy invulnerability). The pet cost 6 pet points.

    Has a very slow attack (3sec) with full T2 set it will hit for avarge of 800 damage and crit for 1100 and having huge amount of HP, but still not worth the investment of points for it.

    Spell – General of the Dead 0/1 – Raises a Deathlord under the necromancer’s command for 20 sec. While the Deathlord is active, other pets cannot be summoned. The Deathlord bolsters the necromancer’s other nearby pets, causing them to regenerate 50% of their total health every second and take 33% less damage.

    Mana cost 391, casting time 0.5 sec, Duration 21 sec, Recast 120 sec.
    Last edited by stage; 16th August 2014 at 17:42.
    Itemcho - BS - Iron Hide PvP upd. 23.03
    Stage - Necro - Hybrid PvE upd. 23.03

  2. #2

    Default

    Nightfall

    * Because of the vastly different natures of Reanimation vs Nightfall necromancers, the manacost of the necromancer hostile spells have been changed to be a percentage of your base mana.

    ** Tier 1 **
    Brutal Death 0/5 – Each rank gives 1% Spell Critical Chance on the following spells:
    Chill, Ice Strike, Lifestrike, Perstilential Blast.
    5/+5% Spell Critical Chance

    ** Tier 2 **
    Frozen Body 0/5 – Every rank increases with 2% the damage of Ice Strike, Chill and Deathly Blizzard.
    5/+10% Increase to damage.

    Corrupted soul 0/5 – Increases the damage done by the necromancer’s Pestilential Blast and Blasphemous Ruin spells and increases the healing power of the Lifestrike spell.

    1/+2% Increase to damage – PB, BP.
    +10% Increase to healing on Lifestrike.
    2/+4% Increase to damage – PB, BP.
    +20% Increase to healing on Lifestrike.
    3/+6% Increase to damage – PB, BP.
    +30% Increase to healing on Lifestrike.
    4/+8% Increase to damage – PB, BP.
    +40% Increase to healing on Lifestrike.
    5/+10% Increase to damage – PB, BP.
    +50% Increase to healing on Lifestrike.

    ** Tier 3 **
    Flash Freeze 0/3 – Reduces the casting time and increases the damage of the Frost Blast & Freeze spells.

    1/
    -0.1 sec on casting time
    +75% Increase to damage Freeze and Frost Blast spells.
    2/-0.33 sec on casting time
    +150% Increase to damage Freeze and Frost Blast spells.
    3/-0.5 sec on casting time
    +250% Increase to damage Freeze and Frost Blast spells.

    Ice Shards 0/2 – Augments the Ice Strike & Chill spells by increasing the damage inflicted on targets nearby the primary target, and the range of this collateral effect.

    1/+1 splash area
    +25% splash damage
    2/+2 splash area
    +50% splash damage

    Spell – Despoil the Soul 0/1 – Grants a pell. The necromancer sacrifices pet points to increase their magical damage.
    Pet Points can be replaced by max 8 ranks of DtS. Each ranks increases magic damage by:

    DtSx1
    -1 Pet Point
    -700 Pet Damage Coefficient

    +101.2 Magic Damage

    DtSx2
    -1 Pet Point
    -1400 Pet Damage Coefficient

    +202.4 Magic Damage

    DtSx3
    -3 Pet Point
    -2100 Pet Damage Coefficient

    +303.6 Magic Damage

    DtSx4
    -4 Pet Point
    -2800 Pet Damage Coefficient

    +404.8 Magic Damage

    DtSx5
    -5 Pet Point
    -3500 Pet Damage Coefficient

    +506 Magic Damage

    DtSx6
    -6 Pet Point
    -4200 Pet Damage Coefficient

    +607.3 Magic Damage

    DtSx7
    -7 Pet Point
    -4900 Pet Damage Coefficient

    +708.5 Magic Damage

    DtSx8
    -8 Pet Point
    -5600 Pet Damage Coefficient

    +809.7 Magic Damage

    Spell – Flesh of the Wight 0/1 – Increases the amount of damage absorbed by the spell Ruined Flesh by +13.1 Any enemies attacking the necromancer also have a chance of being afflicted with a curse that damages them for a short time.

    1/ +13.1 on absorb shield
    Chance on getting damage, Flesh of the Wight on target, 25 PPM, 17-20 points of unholy damage every 2 sec for 12.5 sec. (seem to be tooltip error as dmg is slightly different on first stage)

    The Dot have 3 stages it runs for 12.5 if the attacker proc it again goes to next stage (more dmg), if proced again goes to final stage (best dmg) after that just refresh on the timer. The three stages are:

    1-Foul Rot - 15-18 unholy dmg every 2 sec for 12.5 sec.
    2-Festering Rot - 48-58 unholy dmg every 2 sec for 12.5 sec.
    3-Putrid Rot - 109-133 unholy dmg every 2 sec for 12.5 sec.

    ** Tier 4 **
    Spell – Sacrifice 0/1 – The necromancer sacrifices one of their undead minion pets to gain increased damage for a short time. Sacrifices the lowest point cost minion first and the damage bonus is proportional to this point value.

    Duration -20 sec, Casting time -1 sec, Recast time -60 sec.

    1/ Sacrificing 1PP +22% Base Spell Damage, 2PP +40% Base Spell Damage, 4PP +76% Base Spell Damage

    Piercing Corruption 0/5 – Increases the critical damage bonus inflicted by the Pestilential Blast, Ice Strilke, Life Strike, and Chill spells.

    1/+20% Spell Critical Damage
    2/+40% Spell Critical Damage
    3/+60% Spell Critical Damage
    4/+80% Spell Critical Damage
    5/+100% Spell Critical Damage

    Spell – Cannibalism 0/2 – The necromancer performs the ultimate abomination, consuming their own flesh and sacrificing their health to generate mana.
    *The amount of mana gained has been increased by 25% for each rank.

    Casting time - instant. Recast – 2 sec.

    1/-296 HP, +367 mana
    2/-296 HP, +554 mana

    Spell – Mark of the Devourer 0/5 – The spell curses the target, periodically inflicting a small amount of unholy damage. The necromancer periodically gains a small amount of health while this curse is active. Over time the damage inflicted from this, and all the other active marks of the necromancer, will gradually increase.
    If this spell runs for its while duration, the necromancer will be healed for a large amount.

    1/Mana Cost 208, Range 25m, Casting Time 0.3, Duration 30.5 sec, Recast 2 sec.
    Heals 69 on thick.
    Mark of Devourer(1) +10% Increase to damage, duration 17 sec. At rank 10 the increase to damage will be +100%.
    34-41 points of unholy damage on target every 5 seconds. Heals 514 after 30 sec (and if target still alive).
    2/+5% to damage
    +33% to healing, heals 92 on thick
    3/+10% to damage
    +66% to healing, heals 115 on thick
    4/+15% to damage,
    +100% to healing heals 138 on thick
    5/+25% to damage
    +133% to healing, heals 161

    ** Tier 5 **
    Spell – Death Eather 0/1 – The necromancer absorbs the soul animating their weakest pet, a horrific act that grants them increased health.

    Casting time – 1.5sec, Duration 60 sec. Recast 60 sec. Mana cost 521.

    Effect: heals 417, adds +416.8 Health, heals 36 every 7 sec.

    Spell – Soul Frost 0/1 – Inflicts cold damage. If the target is above 90% HP it will restore 104 points of mana for each target.

    Mana cost 782, Range 25m, Casting time 1sec, Recast 12 sec, 6m radius up to 12 targets.

    49-56 damage on target
    489-568 damage on target, renews 104 mana
    98-113 damage on target
    196-227 damage on target
    294-341 damage on target

    Spell – Deacay 0/1 – Inflicts unholy damage. If the target is below 10% of health, it will heal the necromancer for 53.

    Mana cost – 913, Range 25m, Casting time 1 sec, Recast 12 sec, radius 6m up to 12 targets.

    476-581 damage on target, heals 53
    286-349 damage on target
    190-232 damage on target
    95-116 damage on target
    48-58 damage on target
    24-29 damage on target

    Blasphemed Flesh 0/2 –Victims of the Flesh to Wight spell suffer additional damage if also struck by the Blasphemous Ruin or Parasitic Soul Swarm spell. Investing feat points increases this damage bonus.

    By my testing 1/+6%dmg 2/+14%dmg
    (needs retest, not accurate)


    ** Tier 6 **
    Frost reach 0/3 – Increases the cone length of the Frost Blast spell. Investing feat points increases cone length.

    90 Degree arc, 5m radius

    1/6m radius +75% to damage
    2/7m radius +150% to damage
    3/8m radius +250% to damage

    Withered Soul 0/2 – Gives the necromancer’s critical hits a chance to make the next Ice Strike spell instant cast. This effect cannot occur more then once every 10 seconds or while the Death God spell is active.

    1/50% chance 2/100% chance

    Ravenous Souls 0/2 – The damage of the Parasitic Soul pet is increased.

    0/Unfeated damage
    Code:
    [02:40] Your Parasitic Soul hits Straw Man for 36 crushing damage.
    1/+25% Damage multiplier
    Code:
    [02:40] Your Parasitic Soul hits Straw Man for 44 crushing damage.
    2/+50% Damage multiplier,
    Code:
    [02:41] Your Parasitic Soul hits Straw Man for 52 crushing damage.
    (*minitest is without Unholy power)
    The damage of PS is fixed and do not scale with +magic dmg or +int gear.

    Unholy Inspiration 0/3 – 100% chance on hit from Pestilential Blast or Blasphemous Ruin, Increases the damage done by the necromancer’s undead servants for a short time.

    Duration 6 seconds.

    1/+4% Magic Damage Modifier
    +4% Damage Multiplier
    2/+8% Magic Damage Modifier
    +8% Damage Multiplier
    3/+12% Magic Damage Modifier
    +12% Damage Multiplier

    ** Tier 7 **
    Bones of Frost 0/5 – The necromance infuses their own skeleton with ice, increasing the are of effect and damage of the Gelid Bones spell. Investing feat points increases both damage and are of effect.

    Gelid Bones -The victim and those around him feel the freezing cold of the grave in their very bones. The spell’s damage triples when used against minions.

    0/273-316 points of frost damage on target
    91-105 points of frost damage – splash on target
    Area of effect 4m up to 12 targets.


    1/+5% damage 2/+10% damage 3/+15% damage 4/+20% damage 5/+30% damage

    Putting more points does not seem to increase the radius of Gelid bones, but only dmg increase.

    Touch of Winter 0/1 – Augments the Gelid Bones spell with a movement penalty +35% hinder movement for 10 sec. Affects up to 12 enemies around the primary target of Gelid bones.

    Worm Swarm 0/3 – Increases the damage of the Flesh to worm spell.
    1/+10% damage 2/+20% damage 3/+30% damage

    Spell – Soul Absorbation 0/2 – the necromancer sacrifices one of their undead servants in return for a boost to their mana.

    1/1PP +469 mana, 2PP +1055 mana, 4PP +2344 mana
    2/1PP +586 mana, 2PP +1319 mana, 4PP +2931 mana

    Embrace Death 0/5 – the necromancer receive a spell damage bonus after they or their minion strike a killing blow. Effect can stack up to 5 times. Investing feat points increases this spell damage bonus.

    Duration of the buff, if not refreshed is 30 seconds.

    1/ 1x0.5% 2x1% 3x1.5% 4x2% 5x2.5% base spell damage
    2/ 1x1% 3x2% 3x3% 4x4% 5x5% base spell damage
    3/ 1x1.5% 2x3% 3x4.5% 4x6% 5x7.5% base spell damage
    4/ 1x2% 2x4% 3x6% 4x8 5x10% base spell damage
    5/ 1x2.5% 2x5% 3x7.5% 4x10 5x12.5% base spell damage

    ** Tier 8 **
    Spell – Grip of Death 0/5 – Channeling spell that deals frost damage, and increasing the damage inflicted the closer the target is to death.

    1/Mana Cost 861, Channeling every 2sec for 12.5 sec, Range 25m, Recast 30 Sec.
    238-276 points of frost damage, if target is below 20% HP
    182-211 points of frost damage, if target is below 60% HP
    140-162 points of frost damage,

    Area of effect 5m up to 12 targets, AoE damage 136-158 points of frost damage

    2/+10% to damage +5% to AoE damage
    3/+20% to damage +10% to AoE damage
    4/+30% to damage +15% to AoE damage
    5/+50% to damage +25% to AoE damage

    Spell – Plague Swarm 0/1 – Sends a swarm of worms at the target dealing unholy damage. Once the target is infected with Flesh to Worms, it will spread to any nearby targets in 4m radius.
    In order to get FtW to spread to other targets you have to have FtW on your primary target.

    Mana Cost 391, Range 25m, Casting time 2 sec, Recast 20 sec. Damage: 244-298 unholy +starting FtW on target/s.

    The Devourer 0/3 – Increases the damage of the Reaper and Blood Arcanist pets. Increases the amount of healing from the Blood Arcanist. Increases the magical lifetap abilities of the Blood Arcanist.

    1/+2.5% Increase to damage Reaper
    +2.5% Increase to damage Blood Arcanist
    +5% Increase to damage or healing Blood Arcanist on Curse of Blood
    +1% Magical Health Tap on Blood Arcanist
    2/+6.3% Increase to damage Reaper
    +5% Increase to damage Blood Arcanist
    +12.5% Increase to damage or healing Blood Arcanist on Curse of Blood
    +2% Magical Health Tap on Blood Arcanist
    3/+10% Increase to damage Reaper
    +10% Increase to damage Blood Arcanist
    +20% Increase to damage or healing Blood Arcanist on Curse of Blood
    +3% Magical Health Tap on Blood Arcanist

    Spell – Plagued Heart Curse 0/5 – Enemies around the target become cursed and have a chance to receive unholy damage whenever they attack.

    1/Mana cost – 391, Casting time 1 sec, Recast 15 sec.
    Area of effect 5m up to 12 targets, duration 30 sec. Chance on hit 95-116 unholy damage on self, 8PPM
    2/+10% increase to damage
    3/+20% increase to damage
    4/+30% increase to damage
    5/+50% increase to damage

    Wretched Heart Curse 0/3 – When the attacker is damaged by the Plagued Heart Curse effect, the victim recovers 1/2/3% of his health over 8 seconds. This effect cannot be triggered more then once every 20 seconds.

    1/Heals 1% every 4 second for 8.5 seconds.
    +50% increase to damge on Curse
    2/Heals 2% every 4 seconds for 8.5 seconds.
    +50% increase to damge on Curse
    3/ Heals 3% every 4 seconds for 8.5 seconds.
    +50% increase to damge on Curse

    For example if you have 8000Hp, with 1p you will recover 80hpx2, with 3p you will recover 240hpx2.

    ** Tier 9 **
    Spell – Shatter 0/1 – Shatters any Deathly Blizzard, Frost blast, Ice Shackle and Touch of Winter effects in the area, inflicting cold damage on and around the victims and instantly killing any minions.

    Mana cost 861, Range 25, Casting time 1.5, Recast 3min.
    Area of effect Shatter 8m up to 12 targets.

    Spell – Ritual of the Lich 0/1 – Transforms the necromancer into Lich, increasing damage (which also restores mana), resistance to unholy attacks and continually siphons health from nearby enemies, but makes the necromancer more vulnerable to holy attacks.

    Mana Cost 652, Casting time 1.5 sec, Duration 35 seconds, Recast 5 min.

    -25% Holy invulnerability
    +30% Unholy invulnerability
    +5% Magical Health Tap
    +5% Magical Mana Tap
    +5% Magical Stamina Tap
    +50% Base Spell Damage

    Presence of the Lich – 5m self-centered area of effect, up to 12 targets,
    63 unholy damage every 1 second for 12 seconds,
    heals 28 every 1 second for 12 seconds.



    **All points (mana, stamina, health) gained and damage done are Normal - non critical hits, if not specified.

    ***All costs of spells, abilities, damage of hostile spells etc. and tests are done at level 80.
    Last edited by stage; 10th August 2014 at 22:58.
    Itemcho - BS - Iron Hide PvP upd. 23.03
    Stage - Necro - Hybrid PvE upd. 23.03

  3. #3

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    General

    ** Tier 1 **
    Mage Blood 0/5
    Increases the rate of mana regeneration.
    1/+10.3 natural mana regeneration
    2/+13.7
    3/+17.3
    4/+20.6
    5/+24

    ** Tier 2 **
    Spiritual Armament 0/5 - Increases the mage's armor.
    1/132
    2/203
    3/395
    4/527
    5/659

    Mind Phase 0/5 - Reduces the amount of hate by the mage's spells. -1% hate for every point, maxed at -5% hate with 5/5 points.

    Archmage 0/5 - Increases the amount of mana the mage gains from using mana potions. 2% per rank maxed at +10% at 5/5.

    Spiritual Aegis 0/5 - Increases the mage's protection.
    1/44
    2/88
    3/133
    4/177
    5/221

    Spell - Dark Meditation 0/1 - floods the mage's blood with mana and stamina while they channel the spell.
    Channeling personal spell
    Recast 5m
    Every 2sec for 10,5 sec,
    Renews 566 stamina and 1613 mana. Total for the whole duration 2830 stamina and 8065 mana.


    ** Tier 3 **
    Crimson Shield 0/3 - Increases the mage's and his team health while using Runed flesh.
    1/+43.7hp
    2/+101.9hp
    3/+176.2hp

    Mystical Attunement 0/5 - increases the magical dmg done by the mage's spells.
    1/+14.5 (Cold/Unholy)
    2/+28.9
    3/+43.4
    4/+57.8
    5/+72.3

    Mirrored Iron 0/3 - augments the mage's shield (Runed Flesh) with the ability to occasionally inflict damage on the attacker.

    15% chance:
    1/29-43 unholy damage
    2/+10% damage
    3/+20% damage

    Quickened Iron 0/3 - Increases the rate at which the mage's shield spell (Runed Flesh) refreshes its absorption effect.
    1/-2.5 sec
    2/-5 sec
    3/-10 sec

    Default refresh rate on Runed flesh is 25 sec 2760dmg max +92 on hit. With 3/3 refresh rate is 15 seconds.

    ** Tier 4 **
    Spell - Purge 0/1 - dispels movement penalty effects (root and snares) and also makes the caster briefly (5 seconds) immune to them.
    Mana Cost - 156
    Casting time - Instant
    Recast - 45 seconds

    Malefic Chant 0/5 - the mage's have a chance of healing their own wounds when their hostile spells inflict damage.
    Effect on Chill, Flesh to Worms, Lifestrike, Ice Strike, Pestilential Blast; 10 PPM for all ranks.
    1/+36hp
    2/+10% (39.6)
    3/+20% (43.2)
    4/+30% (46.8)
    5/+50% (54)

    Note something that is not in the description, the effect can occur only from the first hit after the casting of a spell, and can't proc from the dots.

    Spell - Misdirection - 0/2 - Grants a spell that that diminishes the targets hate towards the mage by 50%.
    Mana Cost - 313
    Range 20m
    Cast time - Instant
    Recast time:
    1/6min
    2/5min

    Updated from TL, but the description is correct for live as well. It works the same way as Subtle illusion only with greater reduction, but unlike it, it's single target only.

    Blood Hunger 0/3 - Reduces the reuse time of the necromancer Draw forth the Hearth.
    1/-15sec 2/-30sec 3/-60sec

    Specter Chant 0/5 - Some of the mage's hostile spells, have a chance of restoring a portion of their mana.
    Effect on Chill, Flesh to Worms, Lifestrike, Ice Strike, Pestilential Blast; 10 PPM for all ranks.
    1/+52 mana points
    2/+10% (57.2)
    3/+20% (62.4)
    4/+30% (67.6)
    5/+50% (78)

    Note something that is not in the description, the effect can occur only from the first hit after the casting of a spell, and can't proc from the dots.

    Unleashed Power 0/2 - Improves the area effect spells by increasing their size.
    Effects on Blasphemous Ruin, Deathly Blizzard, Gelid Bones.
    1/+1m 2/+2m

    ** Tier 5 **
    Ability - Tome of Erlik 0/3 - Grants the mage an ability which for a short time increase the damage dona by their spells.
    Duration 20sec.
    Recast time 1min.
    Instant
    No mana cost since it's an ability.
    1/+13.5% base spell damage
    2/+20.5% base spell damage
    3/+27.5% base spell damage
    Itemcho - BS - Iron Hide PvP upd. 23.03
    Stage - Necro - Hybrid PvE upd. 23.03

  4. #4

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    Reserved 1.
    Itemcho - BS - Iron Hide PvP upd. 23.03
    Stage - Necro - Hybrid PvE upd. 23.03

  5. #5

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    Thread is WIP - it hasn't been updated in couple of years.

    Thanks
    Last edited by stage; 10th August 2014 at 23:00.
    Itemcho - BS - Iron Hide PvP upd. 23.03
    Stage - Necro - Hybrid PvE upd. 23.03

  6. #6

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    You're awesome
    Usedtissue Necro 10//Emptycan ToS 7//Puggles HoX 6//Ammagaden Guard 5//Trollololo Conq 5//Bottlecap DT 2

    PM me to sign the Minigame buddy sign-up petition: (http://forums.ageofconan.com/showthr...40#post2135540)

  7. #7

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    Thanks for writing this.
    Halfdead/Ghiaour
    Grandmaster Tos
    Rogue Angels
    Time Trial Vids

  8. #8

  9. #9

    Default

    Quote Originally Posted by stage View Post
    Spell – Cannibalism 0/2 – The necromancer performs the ultimate abomination, consuming their own flesh and sacrificing their health to generate mana.
    *The amount of mana gained has been increased by 25% for each rank.

    Casting time - instant. Recast – 2 sec.

    1/-296 HP, +367 mana
    2/-296 HP, +554 mana
    Damage on the necro scales. I didn't have time yet to test it thoroughly, but most of the time, I get 300/350 damage. It once went up over 400.
    Quote Originally Posted by Angellis
    Off-topic: I would pay a lifetime sub if FC changed the name of Strike to Guard to the "Oh sh*t" combo! The tooltip could read: "The guardian realises they are now in over their head, and, having soiled themselves, are less likely to receive attention from their target."

  10. #10

    Default

    Great job m8! :-)
    aocfeats.com - Age of Conan feat planner
    Tutu - Dark Templar | Tuts - Bear Shaman | Nedbee - Demonologist

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