by this funcom logic:Originally Posted by cins
unchained t2 become t6
unchained t3 become t7
unchained t3.5 become t7.5
unchained t4 become t8
unchained of the unchained t1 become t9
unchained of the unchained t2 become t10
...
LOL
Last edited by Tiberivs; 2nd July 2014 at 15:12.
Imho they can put a stat on t5 gear that give a damage reduction on a specifical damage type who happen only in t5, leaving stats nearly equal to t4 gear.
Can be an idea, btw good work, looking forward to the new unch raid!
Yep, this is what should happen with tanks anyways. Adding armor or protection will do very little due to deminishing returns. T4 soldiers are way past that point already so it would not make sense to add more armor/prot. Unless of course they add ungodly amounts of it which would make the gear very superior in PvP too which is something I doubt they will do.
A flat damage reduction (say 1% on every gearpiece or .5 on a small and 1.5 on a big piece) would be better. Adding high amounts of damage deflection or immunity/evade could be interesting too. I'd like to see what happens in a Full Fearless set with +/- 600 evade/immunity on top.
Anyways, I'm curious how they are gonna deal with this. I'd also like to know what they are gonna do with the critrating. Currently with a 5% pot I'm way past 25% atm which is a bit over the top if you ask me.
I wrote "a speficical damage who happen ONLY in T5", a new damage type, i dont know, something like "sand of ancients damage" who pop in boss fight and all player get damaged on flat % of toon hp. Having t5 gear on tanks/dps/healers make heals work more easy and error in tactical approach more forgiving.
This is an "original idea" (recycled from GW2 lol), not adding "unholy prot on unholy prot" on tanks.
sorry 4 bad english
whats the point of the pvp streak thing when you are stuck with 5 randoms every mini anyway?
Im getting sick of this coin flip logic.
When can i group with friends in pvp again??