@Wheya - lot of text. It will take days to read it .
First post. In my opinion this system isn't good. Two reasons:
1. So much stats and calculations need to be done means less performance.
2. Mine reason - Your stats are not corresponding with minigame targets. In mini it doesn’t matter how many times you will die (example fighting alone conqueror against 4oponnents on wrangling george are very usefull player) or how much damage you will add (“healer dps” all his teammates dying like pets and he nukes from distance) ect.
There are lot better simple ways how to calculate it with good performance. Example - CTS or JS
- DPS only matter how much time player is near the flag or eventually for range DPS how much time he is damaging.
- Healers important is how much time he is near the flag
- Tanks important is how much time he is carrying the flag or is near the flag when other tank carrying it. If tanks not carrying it they will have negative rating (summary they can got 0Xp on the end when they are useless for team).
When I'm writing flag I mean doesn't metter enemy carrier, alies carrier or just defending flag on ground.