In fact, I've been thinking about:
1/ heals over time, both from self and from the team
2/ absorption buffs, both self and from the team
3/ armor buffs, both self and from the team.
But the dot's damage ticks were mitigated by 2/ and 3/ before being applied to the health bar.
Knowing the mechanics of the game you're playing is important, and back in the day, it was mandatory to be successful in end-game. Not anymore alas. But you should try it, because you don't really need those AAs to play in Hyboria.
Originally Posted by Angellis
Instead of looking at a class change, maybe look to a geographical change. The stupid, boring confined minis are the reason some classes can take advantage over others. If they're were some things spread out on the map that did certain things for a certain amount of time to remove annoying **** that other classes can do.
Sinfulpaws: https://www.youtube.com/watch?v=p6X8...ature=youtu.be
certified
PVP and PVE. Two different games and imo game devs have to be very careful when messing around with classes for the benefit of a complaining minority.
PVP and PVE should be completely separate and on different servers and changes made in PVP should stay in PVP and vice versa.
Necro dots are only a problem when you don't have a healer. It really sucks when the other team has a necro and you have no heals. You can't get ooc and heal back up after a push. Yet the other side comes off the pad full health. Roll a healer and be good at team support. Problem fixed.
Last edited by Baasar; 6th June 2014 at 05:54.
The problem with necro is that this class hardly needs revamp. It wasnt changed really long time - i have same build on my necro what i made next day after 1.05 ding live servers. The problem is with bad kill-gain mechanics - thats why necro can top kills even he is a noob and press just dots and SW at the corner.
I remember complaints about this from 2010. Take that as a hint that its not changing, and to kill the necro first in PVP.
SPOILER ALERT: he dies easily