Originally Posted by
Kurt2013
Console game style design...always disliked that.
You can argue about balance, repetiveness, timesinkishness, difficulty and fun, where imo last years quests were a lot better (still linear, but with rewarding optional content and not as tedious and long).
But as Elsunga said...my main annoyance too was that you had to redo a lot of already done content (which is double bad, if you did not like it much), if you crash, relog or just needed a break (or run out of potions). Even the invisible walls get back when you fought the final boss already, so you have to kill the annoying balls again all over up the stairs.
Question for funcom:
How are these quests treated? Will it be enough to just get them on all chars to finish them at leisure (like oasis halloween and midwinter quests) or will the infrastructure disappear (like last years werewolf quests)?
Taking the timesink value of the current questline and the additional pvp quests some might want to do, too...i think this would be good to know for people with more than one char.
Suggestions:
- reduce health on the balls a lot or give them proper mechanics you can counter (e.g. a summoning castbar) OR make them optional kills
- slightly reduce the respawn rates, so fighting through the spawns becomes a valid option even for low dps chars. At least as long as you got no aggro from the ball, then faster respawns are fine
- increase the casttime of Stroms knockbar at least so, that an average player can react and counter with own ccs
- maybe give some unique random loot drop chance to the pirates as on tortage beach...right now all they are worth is skipping
- a resspoint on top of the stairs might be nice OR a potion vendor
You should remember, this is a solo anniversary quest for mostly vanity rewards...not grindable challenge with power rewards or part of a pve tier.