Some early feed back on the PvP quests.
So far i've enjoyed the mechanics of them though something clearer would be cool.
Quest description: If it was possible to have the name of your bounty targets and the zone of the battle in the quest message rather than only via onscreen messages it would be easier to get it. There's too few onscreen messages you need to see, in PvP it hinders your sight so i know many don't play with them and in the chat it's easy to get it spammed by stuff like
« [18:44] Target is not a character
[18:44] Target is too close
[18:44] You are unable to perform this action.
[18:44] The ability you selected is not available at the moment. »
Non-stop repeatable quest : Instead of being able to only do them twice. Let it be much more but also much less reawarding (if at all) if you do it more than twice. It's just rather nice to have simplistic objectives you can achieve and see the progression of it while having fun. For those only enjoying to play one character in PvP it would cool.
Kill 10 player quest : It might be a good idea to raise the number of kill needed and make it update with groupe kills instead of solo kills only. Right now in groupe vs groupe situation it's true that it gives a great advantage to certain classes.
Add a guild incentive: I have nothing clear in mind. But something just for vanity. Like a ranking with various entries such as:
The guild who has completed the most of quest1, quest2, quest3, etc.
The guild that got killed the most in the area of the event.
The guild who had the most player participating in these events.
If something along those line was possible it would be awesome.
Murder Points: Fix this issue since lowbies are exploiting this systeme. Giving loads of murder points on purpose to everyone.
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On Fury the fight was pretty fun. Lots of diffrent groupes all over the place with one more numerous and/or organized dominating before being ganked and leaving the dominating title to someone else. I didn't have any trouble achieving the quests since there where enough option to get the kills depending on the situation. When we couldn't attack straight the bigger groupes we could kill smaller ones on the side, or the players trying to bring picts stuff or the harass the bigger groupe with guerilla style pvp. Or last option achieving the bounty hunting quests.
Had to leave but people in my groupe continued fighting.
With a few tweaks this could be really awesome on the long run. But i'd say it's a 50/50% chance of it succeeding. Basicly it all falls down to wheather players will be capable of starting to play in guilds again or if they'll stick to solo playing a PvPing PuG like just grouping randoms.
Because the intresting factor in open-world PvP is the imbalance and the environement. It's not fair, it's rough and you need to be smart to deal with bigger groupes or better players. Try achieving that with PuGs where each player has their own agenda...
Having those quests allows you to have something to achieve nevermind the odds. It can be easy if you're dominating. It's much more engaging if you're not but still... all these quests are doable even if you're on the losing side outnumber, and that's great. Now i think it all falls down to wheather players have the balls and the stubborness required to fight in open world. Or if only people idolizing 'fair fights' with extensive rules are left on this game !