It is actually very much on topic if you read the last GD letter which stated;
''Obviously 4.2 has a lot of PvP focus and one of the things we discussed during our meetings was the key improvements we need to make to the game to ensure that we cater to all of our players. This means we have prioritized issues like class and gear balance and you will see more of these initiatives in the coming updates.''
I am saying that I don't agree with the order of these priorities. Right now this game needs a lot of things and in a perfect world Funcom could finish content like that in a month. Reality however is that the devtime can only be spend once and there is not a lot of it.
Saying I do not enjoy (most) pvp content does not mean I can't see how much it is needed. The majority of players are not exclusively PvE or PvP players and enjoy both, but many are leaving because their PvE ambitions can't be developed anymore with new and harder challenges. This eventually is also bad for PvP and I don't think people realize that. PvP and PvE are not opposite interests but can support each other.