How can you invest so much time and money in to a system that does not hold any proper replay value? The name alone is a tease and a slap in the face to any hardcore pvp players that may "possibly" be left in the game itself after the butchery that was done to the combat system approx 1 year ago and many other patches before that.
All PVP players want is at least a decent replay value foundation that allows for players to create a team that allows for them to sign up for Mini Games and Arena's with actual statistics, rankings and epic rewards for their victorious achievements.
No, a PVP Player does not want to grind to level 80 and they do not want to pay a sub for an entire year to pay your bills for something they do not enjoy until they require the proper equal amount of skills as any one else to play the game the way it was meant to be played for a PVP player. (Equal Gear, Abilities and unlocks)
The difference between a PVP player and PVE player is. Once the system is in play, a pvp player will play over and over and keep your population healthy as he competes and will be dedicated to pay your bills to a game that is naturally fun and competitive with out you having to deliver a new gigantic patch every month.
Instead, you guys deliver these large patches of useless content to everyone but a PVE player and butcher combat in order to cater to their needs, over and over and over. Yes they're the majority now, and the reason for that is, you scared your PVP community away.
Throw advertisements on the walls mini games, arena's like in Quake Live to make money. Allow for PVP players to download only a small client that is ONLY for mini games and a dueling area to practice as they wait in queue. Make a website with statistics and let us just play to compete with each other. If they want more, then let them choose to have more. But seeing this game lack and neglect such an important part of a game that was originally built from ground up for PVP, is just sad.
Stop Teasing and start creating some good crap, jesus.