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Thread: pvp tribrid build?

  1. #1

    Default pvp tribrid build?

    I was thinking of using tribrid build for pvp but I dont know if its effective. Anyone who tried that and can me give some advices? I think its quite useless nowadays to have two stuns because of anti ccs and imunities in the game.

    So I was considering this build: http://aocfeats.com/feat/demo/12c190...41f8644b064386

  2. #2

    Default

    Quote Originally Posted by 89ideaz89 View Post
    I was thinking of using tribrid build for pvp but I dont know if its effective. Anyone who tried that and can me give some advices? I think its quite useless nowadays to have two stuns because of anti ccs and imunities in the game.

    So I was considering this build: http://aocfeats.com/feat/demo/12c190...41f8644b064386


    I'd use this instead...

    http://is.gd/2ddBvI

    Having an extra stun is even more important because people CAN break CC's with AA breaks. Also, you want purge for snare/roots, and save your main break for Stuns/Fears.

    Other than that, this is the basic tri-brid pvp build. I still prefer Hybrid (having only 1 break is more of a challenge), but you can probably do better with a tri-brid since purge really keeps you mobile for the most part and eliminates FTD almost completely, as well as repudiate, dark burden, and that nasty conq snare.

    In the end what gets casters or clothies killed for the most parts are snares and roots, once your limited on movement any class can just unleash their burst and it's game over without mobility.
    Last edited by Suctum; 2nd March 2014 at 11:26.
    Doomsayer 2008

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