Rangers too. If I remember well one class was crossbow, the other had bow.
Anyway I'm fine with classes in game I don't want a NCE à la Star Wars Galaxy
Water is my bubble
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Religolibri (10) Ranger, trying something else
Amtihotep (10) Hox, Using copy paste poss/gen feat
Balance is a PVP thing... what most people fail miserably to understand is this:
An RPG, paper or MMO, is only balanced with a member of each archetype in a group.
This whole "balance" discussion with regard to individual classes is patently ridiculous...
Vanguard Class (Soldier) - Conq
Faithful Acolyte (Healer) - PoM
Skirmisher (Rogue) - Barb
Elementalist (Mage) - Demo
Solved. No need for new classes.
Emirri - Dark TemplarNaerri - Herald of Xotli, Arrienne, Argene, Barbeena, Conqubinne, Shaniz, Shinzei, Laylani and Dorela
What? it is probably patently ridiculous because of you can foresee you are not going to get your cookies...
No game doesn´t need more classes what for? Aren´t 12 of them enough? Of course there can be some individuals who would like to have more and more... but there is really no need for it.
Xuhotl - arcimage of the city of Xuthal in service of great army Futilez - HoX PvP lvl 10
Bordhi - Khitai legionary - DT PvP lvl 7
Bahary - vampire and your nightmare - Lotus Sin PvP lvl 7
Shiwan - the last of Corrags - retired noob Barb PvP lvl 8
Nohrin - Stygian Herald of Xolti
Ubogin - Cimmerian Bear Shaman
Noxamor - Aquilonian Barbarian
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Which is a good reason for opening existing archetypes to races which do not yet have access to said archetype.
But it doesn't explain why you want additional classes in the game. There are other factors which come into play here:
* PvP balance, which you acknowledge;
* PvE balance. While this may be less of an issue, it is neverthless relevant if a class doesn't bring much to the table compared to others (just check the various guard vs conq vs DT threads on these forums);
and assuming that you accept that balance is a valid design goal (which you should):
* flexibility within a class vs number of classes: compare e.g. Path of Exile (free character customisation with an absolutely insane feat tree) vs The Banner Saga (huge number of classes with very limited customisation within a class). You need to go down either route to limit design complexity. This applies in particular in MMOs, where balance is more of an issue than in those single player games;
and importanty:
* fun! Having a new class for the sake of it being new isn't good design. If you propose new classes, then what is it that they bring to the table? How are their intended game mechanics different from what is in the game? How do you dress these mechanics up in terms of visualisation / description / lore background so the class fits with world design (in our case, Hyboria as envisaged by REH)? Etc etc
On the whole, I for one am fine with the classes we have. By contrast, what I'd love to see would be a culture PvP ruleset with archetype restrictions being lifted. But I am a rather doubtful anything like that is in the pipeline
Rathothis|Tempest of Set || Tigrathes|Dark Templar || Isitnofret|Herald of Xotli
BS|Sin|Demo|Barb|Conq
Sudatorius|Noob barb on Rage
meh, all this would be an issue if the culture servers were still up and running, but since they´re closed for ages now, why bother? (unless FC plans to reintroduce this /imho interesting/ feature again.. ehm)
aka Morte.. Morce.. Morte.. Morce again.. bah, whatever..
I think we should get a class like this.
Heavy to plate armor
Has it's own off tank
Can heal its self
Can heal group
Can do 1200 dps tanking
Can do 2k+ dps in frenzy
Requires no thought process, just normal combos while stacking crit chance.
Oh thats rite, we already have one of those, it's called the DT.
Guards: Schou/Schoujr, DT: Mycroch, Conq: Kenfast, Barb: Sonofcronus, Sin's: Crazyassin/Daggerdick, Hox: Scorchnburn, Demo: Touchofdeath, Tos: Enslaveu, BS: Meballs