Originally Posted by
Xularianne
How come so many npcs do not behave as expected? If it is a city guard, and a enemy nears the gate, shouldn't the guards attack? Shouldn't so called allied factions in Khitai help you if need be and there are any of their members nearby? The only time I really see this is the repeatable caravan defend quest in Gateway to Khitai. It makes no sense to even call themselves either city guards, or allies if they do not actually help or do anything to protect either their home, city, or anyone entering peacefully like you the player. They should all be fired or get their pay heavily docked. On the flip side, most enemies do not follow the player all the way to friendly cities or allied camps of any kind. Some npcs seem a bit unrealistic and overly aggressive and do follow you all the way across the entire map or are unrealistically powered for their so called level.