You just prove my points...because of all the "reactions" 3 out of 7 involve pvp and of them 3 all are bound to conditions not applying to everyone most of the time. And exactly these people who don't fit these conditions are the critical ones you want to get hooked and keep, because the actual "system" needs a LOT of these people to keep working and filter from.
Also again...if there is an alternative to "leaving the server" and already many ways to avoid pvp already on a PVP (!) server...why not make this avoidance AND attraction more clearly consensual? It is a game after all...