I don't know about you but there are some HUGE turn-offs I noticed off the bat from the beginning when I first logged onto this game the very first time. Does anyone else hate critigation? seems like a niche added stat or a filler stat to give the feel of more depth when really it's not needed. I head they had to implement it because as exponentially the power of players grew and by the time they hit T4 there was a big problem with influxuations in minimum and maximum hits so thus they implement critigation to soften the damage threshold. The other thing that was a big "why the hell did they do that" was the separation of PVP and PVE armor and specifically their stats, I get that if PVP armor was able to work just as good in PVE that no one would farm PVE because of the huge advantage or having power and protection from the PVP sets, And most of the PVP sets are extremely ugly compared to the vast PVE choices, They wouldn't have needed to implement these massive gear gaps and stat differentials If they just throttled down the entire combat power, cut everything in half, everything in your combat and hp throttle it down, sure you'd only be hitting low values but the monsters hp would be throttled down too with scale so it wouldn't seem so long and boring, have you seen some of the T4 fights some of them are 15-25minutes long, I guess the main idea of this comes from 5-19minis where the gameplay at least I think so is much more fair and more enjoyable despite fighting in cloth rags and rusty skivs, maybe with the throttled down combat stats and hp they could remove critigation and such, This game has always had me at a "that's disappointing" set ever since I first started playing in june 08' when I saw that the stat system was not traditionally and seem arbitrarily skewed for some unknown reason, point being the bsic wisdom, dexterity, stamina, intelligence, and strength do not directly correlate to power in the traditional sense and that you could not, and I repeat could not pick which "stats to improve" when leveling and I can't tell you enough how much of a let down that was, wisdom should be for mana pool and magic resistance just like strength should be for melee damage and dexterity should be for ranged and evade, on top of things like having the Tortage tutorial last entirely way to long and having to do ridiculously boring quest to level and being almost zero way of "grinding exp" which is probably my most pleasurably way in mmo's to level and I say again "grinding exp" getting together with a group and bashing skeletons for a few hours and gaining a few levels and just "why'd they do that" updates from the get go, Here are a few of the things I've picked up throughout the months I'd like to see changed;
Being able to craft path scrolls/wagoner route maps
enable vanity in all zones including minigames/vanity weapon slots
Allow pathing and minigame teleport from cimmerias end
Bring command "/duel" and "/duel-bet" back
increase max zoom by A LOT
Add a save UI settings option
implement flagging yourself for pvp with 10min cowardsshame on switching or implement "PVP" option to zoning in like "normal", "epic", or "PVP" playfields apon zone selection
Cursor colour changes because "grey" is too easy to lose on screen
Allow in-game characters more stand still time "AFK" before logging auto-logout kicks in
MoA farm place like HoC
Make a engineering crafting profession to create bombs/traps
Take away BoE and BoP