Originally Posted by
bruceleroy
I think the real obvious question is, what is class balance even mean? I mean, what is it? Not theory, but actual implementation?
Is it all classes have same armor, same dps, same invulns, same speed, and etc?
Is it all classes are simply required to have the same gear?
Is it that all classes are given full AAs, and you pick the AA you want? Or are all classes givent he same exact AAs?
NO matter which you chose above, I can and have seen QQs about each. So I don't think its any of those.
I have seen this over the years, and class balance is usually some one not familiar with another class, got beat, and comes here and says things like TOS have too much armor, or DWW hits too hard on my necro, guards are hard to kill. The end result is someone requesting another class to be nerfed to make up for their deficiency.
IMO, the game is fine. If you want to premade, get 5 friends, and call it out in global. Then both teams sign up and wammo, you have a premade. If you cant get enough, then sign up regular minis, they pop 3 at a time. If you don't like your class, roll another. I can post screenshots over the last month of each class dominating, and coming in dead last in minis. whether it be a tos, sin, guard, or hox. Yet I hear QQs about them all the time. Why? Because gear and AAs? NO. Because funcom can never gauge skill. Period. Tonight is a great example, a pvp 9 sin went 0 and 5, and the only one on team who did not get a kill. Everyone else was 3-6 in pvp, and that is a sum of Gear and AA.
So get over it already.