A lot of it is actually pretty straightforward using the toolchain already created.
What you need is somebody who can do strategy because maintaining a status quo is probably the hardest thing to do in any form of political system (which is what a factional game is).
I'd volunteer, to be honest.
shoryuken
If they had no devs and money, they could not do the things they do on other "frontiers". It is a management and investment value as well as risk evaluation thing. You can be good at it or not...
Small teams can work wonders, if they know what to do and don't try to do too much at once.
(which btw is a reason, i am not thinking just any new content is good and i am not complaining, if they take their time doing things right. Leaving small easy to do no harm steps out in favor of risky stuff is ....not good)
Last edited by Kurt2013; 9th October 2013 at 14:45.
That's why i mentioned the "no harm" part. And of course small changes do not mean, you don't have to document them.
hmm, so basically your bitching about the bonuses you get from a reknown lvl20 guild against being guildless or low lvl reknown. instead you want a faction system that benefits slackers, carebears and leechers who simply enjoy huge benefits for free gained by sheer numbers in a certain faction.
a guild reknown lvl20 requires efforts and dedication, for those efforts you are rewarded with bonuses. fair enough.
also a guild city is just another way for players with a different approach of playing aoc. they like harvesting mats and put efforts in building nice cities, so why take it away from them? only becuase you dont like the system? very selfish here.
making suggestions and improvements is not about taking away stuff from others to satisfy your own needs but to find a way to combine both with the least sacrifices on both sides to be a viable option that can be considered for a benefitial change to the game mechanics.
Last edited by TribunLeader; 11th October 2013 at 15:17.
What is not important to you might be important to others.
You fail to understand the basics of online play, namely that there are a lot of different people playing and they are NOT thinking the same. If you are not able to respect this simple fact, then maybe you should stop wasting your time playing mmos.
Also in your opinion, a guild city is a horrible waste because only the guild members will see it, but if a whole faction sees it, its no longer a waste.....interesting concept....so why not expand this beautiful concept even further: a faction city is a horrible waste because only one faction can see it, while the other factions can not.
So the suggestion is spend a whole lot of developer time removing content. No thanks.