this is how op hox used to be, nice two shotting that guard + sin
http://www.youtube.com/watch?v=EVqFIXN7KK8
this is how op hox used to be, nice two shotting that guard + sin
http://www.youtube.com/watch?v=EVqFIXN7KK8
The Law
Last edited by Loaf-of-Evil; 15th October 2013 at 21:40.
I know what you want to say but the thing is that even good hox need team support in order not to die to fast. Other classes are not that team dependant as hox is.
honestly i dont want to see hox heavily revamped just some slight tweeks and it would be awesome class, but i would rather for hox to stay the way it is now than do some silly revamp like on ranger or conq.
As I already stated I agree on HoX being more team-dependant compared to other classes, its even worse when both teams are premades, which makes playing hox a LOT harder than in a random group.
What disturbes me about that kind of dependancy is, that it is VERY rare nowadays that a team plays decently together instead of running around alone, preferrably into 4 enemies, getting slain 1 by 1. Or not using ANY CC to help one another, not even when it's a healer being attacked right next to one of his teammates.
The matches where the team sticks together and acts as a team get even more rare, no matter if its crom or fury (though i think the situation is slightly better on fury) - and that just sucks.
IMO HoX only REALLY shines when the team acts as one.
As for the revamp: Having said all of the above I still don't want a full-scale revamp as done to Ranger/Sin/Conq.
More mobility and a few replacements for arguably useless feats (Hellfire Feast, Searing Curses, Demonic Fortitude since sprint-revamp) would be nice, but I'd hate to see it turn into another gimped-down class.
The Noob Comic, best parody on MMO-gaming ever. Funcom featured @Page 318
Gone with the blastwave For those special post-nuclear moments...
Apprentice Shield of the Risen opener