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Thread: POM Spell damage coefficients

  1. #1

    Default POM Spell damage coefficients

    Hello,

    I was looking for a list of PoM's spell damage coefficients. I remember having read such a thread on the old forums but i do not find that anymore.

    Does anybody have the info or the link to it and willing to share?

    Thanks a lot

  2. #2

    Default

    Hey,

    I did the "Spellweave in, get arcane surge, spellweave out, smite a dummy" routine to recheck some coefficients. I tested with values 204, 960, 1328 holy damage.

    I had roughly those results :
    Smite : 0.48
    Rebuke : 0.18
    Repulse : 0.62
    Lance of Mitra : 0.48
    Mitra's Searing Eye : 0.73
    Condemnation : 0.24
    Cleansing Fire : 0.18
    Sacred Fire (CF's dot): 0.12
    Purification of Mitra : 0.12
    Holy Cleansing (without Divine Halo): 0.12
    Brilliance (Soul of Mitra AOE) : 0.07
    Searing Light : 0.49



    Let me know if you find different results.
    Last edited by Ieronon; 16th November 2013 at 09:06.
    -- Ieronon, QQror --
    -- Deutter, holy potato --

  3. #3

    Default

    Here comes very useful information.
    Thanks a lot !

    I would have been happy to test too and share my results but i do not know at all how to do that.

    So is it correct to say that for an average smite/LoM of 500-600 base spell damage, a base spell damage increase of 12.5% would bring 60-75 damage. If instead the bonus came from magic damage bonus, it would require roughly 120-150 bonus damage ?

  4. #4

    Default

    Base spell damage modifiers as you said affect the base damage of the spell.

    Coefficient determines how much your Bonus Spell Damage adds to the total damage which is

    Base spell damage + coefficient x Bonus spell damage.

    I think a lot of the info you want is concetrated by Cins in this thread

    http://forums.ageofconan.com/showthread.php?t=181006

  5. #5

    Default

    Quote Originally Posted by Gevlya View Post
    Here comes very useful information.
    Thanks a lot !

    I would have been happy to test too and share my results but i do not know at all how to do that.
    It's quite simple actually, for spellweaving classes :

    - You find a dummy (in your guild city or you buy it with veteran points) : it has nearly 0 protection.
    - You enter spellweave
    - When you're about to be able to leave spellweave, you grab the buff "Arcane Surge" (all your spell inflict maximum damage) and you leave spellweave.
    - You use various spells one the dummy until Arcane Surge wears off (you have about 10s)
    - You do that for several values of magic damage.

    Arcane surge remove all variance in your test (so you don't have to do statistics) and you must leave spellweave because you don't want to have varying levels of spellweaving during your run. In the case of the PoM do not use Wave of Life during the test, which could buff your damage if feated. Also keep in mind that Rebuke will increase the damage of subsequent spells since it debuffs the target (so wait for the debuff to run out before continuing).

    Then the coefficient you're looking for should be close to (D2-D1)/(m2-m1) where Dx is the damage done when you have magic damage (holy) = mx.

    So is it correct to say that for an average smite/LoM of 500-600 base spell damage, a base spell damage increase of 12.5% would bring 60-75 damage. If instead the bonus came from magic damage bonus, it would require roughly 120-150 bonus damage ?
    Yes (if did not mess my numbers)
    -- Ieronon, QQror --
    -- Deutter, holy potato --

  6. #6

    Default

    Rather than adding and subtracting gear and magic damage, go with your normal magic damage setup.

    It is known that the formula for magic damage is:

    Base spell damage + (coefficient * bonus magic damage) = end product.

    So, as others said, just go up in spellweave, hit the max damage buff, go down from spellweave and do an attack.

    Say you use "Spell X" that has max base spell damage of 500. You hit the straw man for 1200. You have 1400 Bonus Spell Damage.

    This means: 1200 - 500 = damage added from Bonus Spell Damage.

    700 / 1400 = 0,5

    The Coefficient is 0,5.

  7. #7

    Default

    Thanks, will try that and post my results.

    First results with smite, i find a coefficient of 0.51 and other unexpected results (clarity of mind boosts only the unmodified fraction of the base spell damage, that is base spell damage before other boosting effects or perks)

    Smite 1280 from 577 base/1367 bonus = 703/1367 = 0.51
    Smite 1560 from 577 base/1367 bonus with clarity of mind (+50% of 560 unmodified base spell damage )
    Smite 1361 from 661 base/1367 bonus with vengeance of the gods
    Smite 1641 from 661 base/1367 bonus with clarity of mind and vengeance of the gods (+50% of 560 unmodified base spell damage)
    No surprises with other base/bonuses values
    Smite 1335 from 592 base/1453 bonus = 743/1453 = 0.51
    Smite 1615 from 592 base/1453 bonus with clarity of mind (+50% of 560)
    Lance (5/5) 1294 from 519 base/1367 bonus = 775/1367 = 0.57
    Lance (5/5) 1546 from 519 base/1367 bonus with Clarity (+50% of 504)
    Repulse 1565 from 722 base/1367 bonus = 843/1367 = 0.62
    Repulse 1634 from 740 base/1453 bonus = 894/1453 = 0.62
    MSE 1953 from 988 base/1367 bonus = 843/1367 = 0.71
    MSE 2039 from 1012 base/1453 bonus = 894/1453 = 0.71

    Seems there is a rough 3% multiplier on base spell damage that isnt taken into Clarity if mind's calculations.

    Another remark is that at this point, i have quite different results than those you found on Lance 0.57/0.48 and Smite 0.51/0.48, and even results on repulse and MSE.
    Last edited by Gevlya; 21st September 2013 at 18:02.

  8. #8

    Default

    The complete formula is:
    Code:
    Raw damage = ((base damage * base damage modifier) 
                 + (magic damage * spell coefficient))
                 * magic damage modifier
    Clarity of Mind is a base damage modifier. All other %-modifications you see in the feat tree also modifies base damage and not magic damage even if they don't say that.
    Decisive Strikes (if you had that running) gives 0.2-1% depending on level.
    Spellweaving in itself adds to your magic damage modifier (up to 6%).


    Note that Strawman has 3% protection that you need to take into account when you calculate the spell coefficient. It doesn't have any invulnerability but I included that for completeness sake.
    Code:
    Real damage = Raw damage * (1 - protection) * (1 - invulnerability)
    I checked coefficients for the following spells a while back:
    - Smite 0.500
    - Rebuke 0.200
    - Lance of Mitra 0.625
    - Repulse 0.625

  9. #9

  10. #10

    Default

    Quote Originally Posted by -Mith- View Post

    I checked coefficients for the following spells a while back:
    - Smite 0.500
    - Rebuke 0.200
    - Lance of Mitra 0.625
    - Repulse 0.625
    Hi,

    We have different results on Lance of Mitra.
    I checked again tonight and I find something close to 0.5 (0.48) once more.

    Is it possible your data come from a time where LoM was still 2.5s cast ?
    -- Ieronon, QQror --
    -- Deutter, holy potato --

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