rules: new map, new progression system (aka completeing thresholds instead of looting boxes and capping flags for badges), kills only matter in determining a winner, and um maybe disabling hide?
rules: new map, new progression system (aka completeing thresholds instead of looting boxes and capping flags for badges), kills only matter in determining a winner, and um maybe disabling hide?
Sinfulpaws: https://www.youtube.com/watch?v=p6X8...ature=youtu.be
certified
disabling hide is not what i would recommend.. its part of rogues, its not like we disable soldiers heavy armor either now are we?
true is they should disable hide from all classes except rogues, and hide shouldnt be permanent but last for 10s for example but you could go into hide more often....lets say something like vanish ability so once you go hide your hide is on cd for 1,5 min.
I think it'd be cool if the longer someone was alive, the better the reward for killing them. It'd decrease the attractiveness of farming a bad clothie the entire game and make good/tankier players more of a target.
Sinfulpaws: https://www.youtube.com/watch?v=p6X8...ature=youtu.be
certified
is a bad idea imo healers that FOCUS on keeping a team alive will get no reward. tanks who actually focus on keeping dps/heals alive wont get kills.
chasing the kills ruins alot the fun for me. i.e you chase some one to finish them off mean while the other team grabs flag, [when you could have been there cc'ing and helping rather than , oh i MUST get that kill it means more to me than helping my team, kinda attitude.
thats where killcount would fail me. then you'd get ppl who pad camp just for the points. not win imo , but w/e i wont play again till they fix a few faults, hopefully this UC pvp thing "might" actually work however after the last 5 years of pvp i dear say it will fall over, just like bori just like blood and glory ..... just like, nvm
so a team kill count for a win as opposed to individual??