with the update 4.1.2 we again have an update to nerf items stats which some players complained about on forums. mostly for being "supposedly overpowered". while in general it is good to fix things fast the AoC code has the nasty habit of being very fragile to such. As a result we again have more lags than before just for lowering a few stats on less than a handful of items. is that worth it?
in my books: NO, not at all!
Today I read the game directors letter for august:
whoever is responsible for the numbers in 4.1.1 nerfed a 2handed weapon to the ground from +176 mgc dmg to +76 mgc dmg giving it less mgc dmg than a 1handed talisman. whether the +176 mgc dmg is too high or not is not mypoint here. the point is that the "corrected number" of +76 mgc dmg for a 2handed weapon is far too low and in no way within "regular constraints"!Originally Posted by Joel
Just so you know why I think whoever thought +76 mgc dmg was an adequate value should get a severe slap on the head:
-Bitterfost, blue lvl80 staff from atzels - +101 mgc dmg
-Obliteratus, blue lvl80 staff from atzels - 55 mgc dmg + 80 int which equals around 103 mgc dmg
-Chrystallite, blue lvl72 staff +88 mgc dmg
I could go on with more examples of staffs aquired in much much easier dungeons than coils of ubah kan but I think you catch the drift.
Correcting item stats that are too high or low is ok but just cutting down numbers to get it done with and making the item less valuable than lower tiers or rushing it and bringing back severe issues like increased lag is not the way to go!