I am new when it comes to this and I bet a lot of ppl don't know either so plz help me understand and tell me where I am wrong.
A guild can lay siege on another guild if the other guild approves. If guild A lays siege on guild B and Guild A destroys Guild B battle keep and buildings, Guild B needs to spend loads of money rebuilding their city. But if Build B defends off guild A guild B gets nothing but what, global txt fame? Stupid I think unless I am missing something.
If guild A takes guild B battle keep do they get any prowess? Do they get any guild buffs? Do they get any guild $$. Do they get a second Keep? (I know they don't). Did guild A totally wast their time killing guild B other than having fun making hatred?
Basically to sum all this up. I want to know why ppl lay siege on other guilds. What are the rewards (if any) for both attacking and defending guilds, because as far as I see it (and I have been in 2) There is nothing to be gained but only lost. If that is true, why doesn't funcom make it more apparent of the rewards so more sieges would take place and why aren't they more prevalent?
This is a mouthful but I hope you all get the big picture.