/unsigned for PvE HoX
Hox may need some tweaks, but please keep it as is. HoX is unique & real fun class in all MMOs.
/unsigned for PvE HoX
Hox may need some tweaks, but please keep it as is. HoX is unique & real fun class in all MMOs.
I hope they do NOT change any hox mechanics, but some combo "pauses" need removing, graphic glitches need fixing and certain feats should be looked at to be replaced or empowered. A "yes" to a complete revamp might only give the devs too much power to wreck havoc...(ranger anyone?)
Imo, complete revamps sound very risky. Rather they could look at the class suggestions and bug report threads here and on TL and fix the most common agreed on things. Enough work already.
Last edited by Kurt2013; 4th July 2013 at 14:24.
Just my .02 cents
They introduced AAs because they wanted to expand the game "horizontally" instead of "vertically" if that makes sense, but all it did was create an unbalance between every person, not just the classes. AAs only benefit the market of players who love "the grind" and have plenty of time to waste. After a new expansion release or a major update players aren't going to return because they can't catch up.
Anuhart
Mysticblood
Holyssmoke
Alienware Area 51 990x 4.30GHz
Water-cooled Radeon R9 290X
They did aim to address this with the free AA points they gave out.
It's a problem in any gear-based / time-sunk MMO though ... the longer you play it, the better you should be ... so of course you get further ahead of someone who only just started playing.
The unchained mode they keep discussing also aims to address this somewhat, by removing the gear from the equation.
Drunkskunk (Sin) - Petridish (ToS) - Gwarnath (BS) - Tomatohawk (DT)
Which makes it all the more important to NOT focus on linear addons only. Apart from being extremely costly and dev workload intensive.
The main player base and new players will be busy enough with already existing content (if they ever reach the "new" endgame). It is very unlikely the dev circle of new tiers fits the playthrough circle of the average guilds/players perfectly. There will always be vets blasting (or ploiting) through new content and they will get bored quickly again. Both groups will profit from "side" casual (or maybe not so casual) content in between that offers something unique (it does not have to be linear power addons. some variety gear or useful specialist gear does it too, gearwise).
For that very reason cultural gear, vanity gear, crafting, pvp, player customizeable content and random elements are at least equally important than the next "raid" (or whatever the endgame is, replace it with KK hm, crom, etc. at your leisure).