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Thread: H Hour: World's Elite (TPS Tactical Shooter)

  1. #1

    Default H Hour: World's Elite (TPS Tactical Shooter)

    I'm sorry if this is in the wrong forums, or a little invasive, but this needs to be heard.

    A new game in the works, from the same creator that sold millions upon millions of copy's of Socom 1 and 2, is kick starting a indie project. He hopes to recapture the moments of Socom 2 and bring that type of fun back to a much needed bland shooter genre. At the very least take a quick glance and see if it's something you could see your self playing.


    Kickstarter Page - http://www.kickstarter.com/projects/...worlds-elite-0
    Everything you could ever want to know just about is here.



    Website for the studio/game - http://sofstudios.com/index.php?/page/index.html
    Support the game and let your voice be heard in the forums (honestly the funnest website I've ever been apart of, aside from Gamebattles/SocomBattles)



    Without your support this game will not launch, and it will be severely disappointing to the people that loved and cherished Socom, even supported what was to eventually be this site. If you are a tactical shooter fan then you should check this out.



    "What: Reddit IAmA Open Q&A

    When: June 15th, 12pm - 6pm (EST)

    Where: http://www.reddit.com/r/IAmA/

    David Sears will be hosting a Reddit IAMA event this Saturday, the 15th, starting at 12pm to 6pm (EST). This will act as an open Q&A where you can feel free to ask him just about anything.

    We will be posting a update about 30 minutes prior to the event going live on Saturday that will contain the link for you to access and get some questions in early.

    If you wish to participate in the event you will need to sign up for an account over on reddit which is completely free & doesn't even require your email address. Visit http://www.reddit.com/ and look for the registration links in the upper right hand portion of the page.

    See you over there!"
    Last edited by frostdy; 14th June 2013 at 09:38.

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    Come read or get some question's answered by the Creative Director himself. Ends at 6 est.

    http://www.reddit.com/r/IAmA/comment...rector_of_the/

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    David "Doctor BOOM" Sears, Creative Director of The early Socom's. Answered a bunch of question on reddit.com in the IAMA section.
    http://www.reddit.com/r/IAmA/comment...rector_of_the/

    Will this launch on PS4?
    If the goal is reached for the kickstarter, and 500 people need to back the $50 Playstation Reward Tier. With that comes a digital copy of the game, among other cool

    things.

    What is the intended speed of the game in comparison to SOCOM 1/2?
    Generally the same. Characters should not be tanks. The action is more important than the animation.

    Will there be body armor?
    This is part of a discussion elsewhere. It's going to be up to the community to guide the final decision on the effects of this.

    Jump to climb?
    Another one for the community to collaborate on.

    How many players per team?
    The goal is 8 v 8 with spectator support.

    Will the focus of the game be round-based or respawn?
    Round based but you can enable respawn if you wish. Respawn games are not intended to be ranked.

    How will rounds work? Alternating sides or no?
    My thinking is alternating.

    Map Sizes?
    Varied. Some smaller, more dense urban maps. Some larger more open rural maps. Some desert. Some arctic. Some jungle.

    Is this game leaning toward more realistic such as a simulator, or in the direction of games like SOCOM 1/2?
    Totally SOCOM I/II. We've got good games out there that do the simulator thing already.

    Push to talk?
    Will be talking with the community about this before a final decision. Maybe "pushing to talk" with the community...

    Describe the ranking system in the game.
    If you liked the way we did it in SOCOM you will like the H-Hour version. Plus we're going to add alternate ranking systems that will honor non-traditional players

    too.

    What are some of your ideas for the game we don't know about yet?
    I have many. Your question is like having Aladdin's lamp and wishing for more wishes. You will have to be more specific.

    What is your favorite SOCOM game?
    SOCOM II for sure.
    Last edited by frostdy; 16th June 2013 at 03:08.

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    Reached $50,000 in 10 days. 20 more to go. Check it out if you haven't.

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    !00K reached!! 13 Days left. + New character screen shots in the update section. Very coool one with a terrorist on a map.

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    125k reached. 11 days, 75k more to go!

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