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Thread: Purple Lotus, Lachiesh Plains, Poitain, Ideas!

  1. #41

    Smile

    The houses give you a buff you need to actively apply each day rather than a passive permanent buff like the current guild city buffs. The buffs can be applied if you log off in a House, next time you log in you could get a daylong buff like rested..The amount of it could depends on what bed/furniture you got.
    Last edited by Grizzly; 4th June 2013 at 23:31. Reason: edited to explain idea without commenting on other players suggestion

  2. #42

    Default

    Keep this thread on topic and follow the posting guideline laid out by Arishanya or it will be closed.

    Post your ideas and keep them short and precise, discussion on others ideas or trying to sell your idea isn't required, often times it creates a wall of text that just gets skimmed over or moderated.
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    Note: The views expressed in this post are solely those of the author and do not necessarily reflect the views of Funcom or its management.

  3. #43

    Default

    -Add PvE/P incentives in recourse areas like sieges,towers or arenas.
    -Add player housing
    -Revamp guild cities so they are actually (if nothing else) different visually from each other.
    How can city made by stygians look the same as city made by cimmerians?
    Last edited by Jovana; 5th June 2013 at 12:15.

  4. #44

    Default

    Housing would be perfect...

    And best would be to expand the regions of the guild cities and allow housing within the city walls.

  5. #45

    Default

    Hausing will be cool true,but i would like to upgrade a bit a customization of your keep, it shouldn't be made too expensive to customize though -edited by Grizzly-

    I think the customization options should allow us to reflect in game achievements such as killing particular raid bosses, being able to mount the head of the Basilisk in the Keep for example.

    -edited by Grizzly, if you want to see changes made give ideas or suggestions not "I'd love to see this happen, so you should think up an idea to make it happen"-
    Last edited by Grizzly; 7th June 2013 at 01:48.

  6. #46

    Default

    player housing with npcs that gradually destroy houses: this would prevent the accumulation of unused homes, also let guild leaders administrate where homes are built on their lands

    however, player housing might encourage solo play. might not be the best in a game with small pop, make sure to make these regions lively
    Last edited by barbaricwildcat2; 7th June 2013 at 07:53.

  7. #47

    Default

    Short and to the point:

    Housing like ArcheAge.

    Let us decorate guild city buildings entirely.

    Introduce more building types. ( TURAN housing pretty please )

    Sell everything from bathtubs to places to cook.

  8. #48

    Default

    must admit id like to see building types to choose from, considering u guys are working on crafting thats something to be pondered >to have stygian style buildings u need to travel to stygia to get required resources. also could be implemented as an upgrade to t3

  9. #49

  10. #50

    Default

    Open pvp zones ala Dark Age of Camelot. Central keep capturable by a guild. Capturing guild receives x bonuses. Other guilds may attempt to capture. Maybe even npcs spawn in the keeps and give lucurative quests.

    I dont see player housing as anything but a zone with bank vaults in it. Imo AoC doesnt need fluff, it needs pvp content.
    Last edited by Zhool; 10th June 2013 at 19:43. Reason: sp

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