PvP equip => have pure PvP stats => is it problem to make this for PvE items? (tier 3+?)
No need to make it pure pve stats, that way pvp geared players could just gank people in pve gear easy. But they should add some part of stats to be pure pve.
For instance on sword with 160 magic dmg they could put 100 magic dmg and 60 pve magic dmg. Anyway you get the idea
this is good stuff, i really think they need to remove AA's or make them more attainable in this lifetime.
I was thinking the same. To say someone cries is to say they are complaining about some mechanic, and that is the point of the thread, is it not? I also disagree with the fact that there is anything called stam management. To even suggest such a thing means they have never played a pom or tos because that's true resource management on the side of mana, and most melee admit there is no such thing as stam management. Do you ever run out? How many times a mini or in pve?
Everyone has the same sprint ability. Everyone has CCs, and everyone has a CC break. If you are dying to a tos on a conq, I think its more of who you are fighting. And what level, gear and AAs matter. I can kill another tos on my tos faster than on my ranger. Know why? Because I know my pvp 10 tos better than my pvp 3 ranger, and he is better equipped. We need more input rather than the tos can kite all day, because as a tos, I know that is far from the truth.
Well you can't deny sprint revamp combined to higher ping from server move is an issue for melees. Fsen plays a PvP 10 bs from Turkey if i'm not mistaking. Haven't read anything about stamina management in this post btw.
And besides, about mana management, doesn't it balance the mages targetting système ?
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Vehl~The Pink Flamingo
Vahlie~Redhead's bane
Tisane~Kettle of Xotli
Nvah~ . . .
I rather tend to think that sprint revamp was a boon for melees. No punishment (out of stamina) for oversprinting. While using dash can be an issue for classes that actually have to manage their mana.
Bigger energy pools also mean slightly higher energy replenishment through Dash btw.
Without any point in the energy AA, every melee has 14s sprint while ranged classes have 9s. Then AA adds a few seconds depending your archetype (from 1s to mages to 2.5s to rogues). Then of course there is energy regen class specifics available to each one. For example Shaman is a little disadvantaged amongst melees for being a priest (+1.25s of sprint) but has some good energy regen feats I believe.
Do these numbers really need to be tweaked ? For every melee that complains that they can't hit kiters there is a distance that complains that distance is not enough of an advantage because it is so easy to catch up... it's a matter of perspective I guess.
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I certainly get your point if what I read above is true. And that is that there is a severe disadvantage with lag and any kind of speed. I don't think this is specific to the energy bar or sprinting, but to the overall issue of lag. Like I said in another post that someone posted to spend mega dollars and buy oracle that I thought was extreme overkill and way off topic of what was needed, they have ways to address. The issue is can they address it technically and financially. I don't think more than stating your thoughts, is there much more we can do. Unless they add a lag bug to the casters... Which we have seen before.
Most do, its not enough. Look at costs of spells to mana pool. We discussed this in another thread and this is way off topic. Start a new one or revive the old one.
I think some "fair" (if it even ever exist) balance can bring T4 PvP gear and all above Unchained minies
Xuhotl - arcimage of the city of Xuthal in service of great army Futilez - HoX PvP lvl 10
Bordhi - Khitai legionary - DT PvP lvl 7
Bahary - vampire and your nightmare - Lotus Sin PvP lvl 7
Shiwan - the last of Corrags - retired noob Barb PvP lvl 8