I played Diablo 3... yeah, it was bad but it had a good saying: If you feel something is NEEDED/FORCED on you because the game was unplayable without it, it is broken. Example: Void of Madness for a DT, its simply the best AA by far for the class in both pve and pvp. Nothing does evne come close to it, it bascially ruins the idea of all the other last AA's for the DT and its the same for many other classes, which is kind of a waste of ''possible playstyles''. I love the idea of some of the AA picks but they are simply too weak. I assumed the idea of having AA(and feat points) was a way to give players a chance to pick different stuff, and make the character play the way they wanted it to be played, yet with most classes you have one major AA, two silver AA's or one that stand out as far superior and therefor kind of forced on the player. Am I wrong in this?