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Thread: What would make Dragonspine relevant?

  1. #11

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    Quote Originally Posted by paulson View Post
    But this dungeon dosen't really fit Joel's priorities. He wants to make content for the majority of the playerbase, not the top 5-10% skilled/geared.
    Toning down the last boss would go a long way towards making the content work for the majority of the playerbase. The second boss in particular is a lot of fun without being excessively hard and could be enjoyed by many - if there were actually any groups to join.

  2. #12

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    Wyrm is an extremely fun instance, except the last boss is broken. You can easily do the 1st 2 bosses in K6 gear. You don't have to be T4.

    The rewards need to be fixed, but I don't even really care. The instance is a lot of fun. Other than the broken mechanic on the last boss, we can only hope the new instances are this well done.

    Joel said at one time there would be more to DS and world questing, but of course that was back when he was running the game. More of the story line would be awesome. But for my $, to make it relevant.....

    1) Fix Wyrm. It's worth the long slog to get out there. Give it some better loot, but I think we'd see less complaints about the loot just because of how good an instance it is otherwise if it were fixed.

    2) Put in rez ports and either make paths to dungeons purchasable with vet tokens or in the store. Having to run across the zone anytime I want to do anything is a pain.

    3) Make the raid t5. The top-end guilds will tire of farming T4 and will want a new challenge. Without a T5 or at least the promise of one in the pipeline, they'll start leaving. Considering the # of guilds doing T4 on a regular basis, this constitutes a significant portion of your population now, and you have a nearly finished raid ready to give them.

    4) Add some better rewards for DS. Make a reason for people to want to run around there. It's a nice zone that will get ignored as is, because there's much better rewards in other places. Make better use of what you already have.

    5) The DS gear sucks. Fix it. And no set bonus should be something so powerful that it makes up for the otherwise underpowered nature of the gear. A set bonus shouldn't be more than, say, the buff pots you can buy in the store, yet it would take a lot to make up for how deficient the gear is. Make it K6 or so power, with the eventual possibility of a nice little boost.

  3. #13

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    According to this post by Joel:
    http://forums.thesecretworld.com/sho...&postcount=439

    Then his plan is to add content that cover as many players as possible. It will be intresting to see if he applies this logic to Dragonspine too, as that would imply that the dungeons will probably be targeted at Flame-Vortex HM type of players.

  4. #14

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    For me a solo dungeon will b a reason to visit DS

  5. #15

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    How to make a “solo rare instance” in DS on the cheap in less than a week;
    1. String together a quest chain from some of the repeatable quests in the area.
    2. Make a new “cave instance” that is locked unless you do the quest chain
    3. Put a decently challenging boss in the cave.
    4. Reward 3 rares.

    You wanna know how to make two solo rare instances?

  6. #16

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    Quote Originally Posted by Scandral View Post
    How to make a “solo rare instance” in DS on the cheap in less than a week;
    1. String together a quest chain from some of the repeatable quests in the area.
    2. Make a new “cave instance” that is locked unless you do the quest chain
    3. Put a decently challenging boss in the cave.
    4. Reward 3 rares.

    You wanna know how to make two solo rare instances?
    Does it involve a 2nd cave?

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