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Thread: Five Reasons Why I Play Age of Conan

  1. #1

    Default Five Reasons Why I Play Age of Conan

    It's easy to obsess about large-scale game features, zones, and bugs, but when I look at the reasons why I play and replay my favorite games, some are not even stuff that appears on the back of the box.

    I was thinking today about the top five reasons that I keep coming back to AoC:

    Vanity Tab: No, really. Every game that doesn't have this now feels lame. I have seen the difference it made even in AoC: in the first couple years of AoC, everyone looked the same (either burlap sacks or the raid/PVP sets), and it was really depressing and jarring. I think the two-tab system was a powerful, elegant solution. And what an appropriate game in which to have it together in terms of vanity gear. The vanity tab gave me the freedom to finally make unusual classes in an unusual setting look as unique as they should. My demon-possessed desert wanderer isn't going to be in a mage dress, she's going to be in bloody rags when on a rampage, then over-compensating when back in town. Done. And the vanity tab opens a whole new reason to research gear and farm content that you wouldn't otherwise: finding the pieces for the look you want. I have a lot of respect for any character that I see in game with a great, cohesive vanity compilation. Including the tasteful and appropriate use of nudity, which is how fighters (and Conan, for that matter) often got the job done in settings like this: armor was restrictive or expensive or cowardly.

    Fatalities: AoC would not be AoC to me without them (which is why AoC raiding will always feel immediately a bit more tedious than it should, unfortunately). To put this one in perspective: AoC's combat system never impressed me that much. It's not that deep, just obtuse and work-intensive. Half of its most original features are not useful (e.g., dodging bonuses, active blocking, etc.). And especially as combat/animations have sped up since launch, the combat feels less visceral than it could, like whacking on a phone booth with a butter knife while someone throws (very large) buckets of ketchup. AND YET: One of the biggest reasons that I play this game is for those moments when I take on 3-4 guys and finish off the last by whacking off his arms and head and then casually pushing over the torso. (Did I really just type that?) AoC devotes a bizarre amount of time to making you feel lame and small (hi, b****-slapping you off your mount if you get too close to a Khitai town, or needing 5 friends to even dent the health of Random Elite Sentry #694 when Random Sentry #623 in the next room looks the same but is non-elite) but fatalities make up for a lot of the resulting angst.

    Faction system: I know people love to hate faction grinding in MMOs. And Khitai was utterly soul-crushing at launch. But in yet another "from worst to best" turn of events, I think the current version of AoC's faction system is remarkably good. The deep plot, interplay of the factions and their stories (try switching factions and seeing some of the same stories from the other side), the meaningful rewards, the complexity of the loot distribution across factions (which rewards research), the fast stream of certain rewards (such as MoA-purchased stuff) balanced with the slow stream of others (rare-based stuff), the broad selection of ways to grind... My biggest complaint is that I'm burnt to a crisp on the Asian theme (which elevates the vanity tab from "fun" to "game-saving").

    Solo dungeons: It's fantastic to able to work toward some of the game's top rewards (i.e., earn rares) even on nights when I want to play but there's no group to join. There's a great selection of well-designed solo content; e.g., Dead Man's Hand almost ranks up there with Tortage, and Forgotten City has a great starting concept. The solo content isn't quite as immersive as I'd like, given how close the idea of "lone adventurer" is to the source material of the game (maybe add more super-short cut-scenes? for some reason, what comes to mind is XCOM, with its 1-2 second clips of incoming threats at key, non-disruptive moments). And it'd be fun for certain solo dungeons to have longer cooldowns and bigger rewards to make them extra special, like raids. I'd also love to see more stealth/assassination/exploration type solo dungeons, perhaps simply by adding such a track to existing group dungeons.

    Heralds of Xotli: AoC has a lot of original class design, but HoXes stand out. A slow, cloth-wearing melee AoE class ... this cannot end well. Yet when it does, the craziness of the concept makes it all the more amazing, like deep-frying a candy bar (which, like HoXes, are not for everyone, which makes me like HoXes even more). I still haven't found a class in any game with as fun a concept. (For the record, my other favorite class concept from any game was kinetic corruptors from City of Villains -- like HoXes, but hyper-fast movement -- but since NCSoft ditched the old lady to chase some cute, vapid sorority girl, the AoC HoX is undisputed king.) I also like to play female characters, but model-thin women with giant weapons and 100 pounds of armor bugs me (especially in a low fantasy setting), so the whole demon-possession thing fills in the blanks.
    Last edited by Prima; 23rd April 2013 at 19:18.
    Current HoX: Sandspice (Set) | Heralds of Xotli: LEVELING GUIDE | AA Guide | Faction Guide | Pekka's Gear List | Tafale's Raid Guide
    Always up for grouping with other HoXes: grinding, quest assistance, new HoXes, etc.

  2. #2

    Default

    I think solo dungeons are the most boring parts of this game. But then again doing vortex/rof/coppice for the 11,000th time is also quite boring. Hox is a very interesting class.

  3. #3

    Default

    1: Hox needs no explanation
    2: Best gameplay ever seen on an MMO
    3: Art is the best you'll find in gaming industry
    4: Bossfights with all the move there on x, do this on y stuff
    5: Hyboria is cool
    Screw 5, 5 is lame.
    6: Vanity tab and all the awesome stuff you can find
    7: Fatalities

  4. #4

    Default

    They destroyed hox's coolness for me when they changed HFB's animation/effect :P trails of fire to targets was awesome!

  5. #5

    Default

    Quote Originally Posted by SlightlyMad View Post
    They destroyed hox's coolness for me when they changed HFB's animation/effect :P trails of fire to targets was awesome!
    They were horrible. Copied storm field particle effect, just recolored

  6. #6

    Default

    Quote Originally Posted by SlightlyMad View Post
    They destroyed hox's coolness for me when they changed HFB's animation/effect :P trails of fire to targets was awesome!
    Yes, and the low-frequency daemonic pyral sound was great!
    • Remove daily rewards and the raid finder;
    • remove membership bonuses;
    • disable PVE XP for daily challenges;
    • remove WBs forever on Crom;
    • slow down the AA gain;
    • lower the PVP XP gain or remove the streak system;
    • remove AoE looting;
    • add the missing mobs back to Khesh., F. of the Dead, and Eigl. Mount.;
    • fix the 250+ms ping;
    • take the key away from Saddur;
    • revert T3, T3.5 (10.21.15), T4 (10.21.15), and GGG changes;
    • remove energy and add skills (like taunt) back.

  7. #7

    Default

    1. Agree with HoX. Most unique class even though it has been left without love for years and therefore is outdated. Overall i like the variations of classes.
    2. Mature looking game and gfx. No freeking azuras or killing butterflies. Fatalitism, blood and realistic looking atmosphere. I also like the fact that running and all the other movements looks realistic.
    3. Gear looks are unique compared to other mmos.
    4. Combat system is superior compared to other click click mmos.
    5. PVE is great and dungeons challenging. PVP could be one of the best in mmo field if someone would see alot of effort on it. The potential is there and always have been.
    Last edited by SelfRez; 24th April 2013 at 06:19.

  8. #8

    Talking

    Quote Originally Posted by SelfRez View Post
    2. Mature looking game and gfx. No freeking azuras or killing butterflies. Fatalitism, blood and realistic looking atmosphere. I also like the fact that running and all the other movements looks realistic.
    This ^^

    First thing I actually think about when I try another MMO.
    It's like the vocal in a Rock'n Roll band for me. If the vocal is good then I stick for a couple of minutes and see if the drums, guitars and bass lines are good as well..
    If the vocal sucks... pick next band..

    For the others reason:
    It's a Conan MMO... Doohhh

  9. #9

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    1. Music: Been playing since 2009 and the soundtrack just doesn't get old. Sure, I no longer play with music on max like I did in the beginning. But whenever I go back to Conall's or port to Khemi, I am reminded of how amazing this game's score is. Well, if people on vent happen to shut up, that is.

    2. Graphics design: Yes, newer games have higher resolution textures. So what. A fey elf stays a fey elf no matter how you render him. AoC's art direction, with its more realistic and visceral style, is simply outstanding.

    3. Combat system: For me, AoC strikes the right balance between a traditional MMO (clicking / global cooldown) system and a more dynamic approach. Sure, some of its elements, like active blocking and shielding, never quite worked or have been made obsolete. But the combo system and collision detection add just the right amount of flavour.

    4. Adventure!: Probably ties in with music and graphics design. This game gives you a real sense of exploration when entering a new playfield or a new dungeon (with the notable exception of Khitai single boss encounters). Just remember the first time you visited Xibaluku, or more recently, your first trip to Sepulcher. Raids necessarily fall a bit short in this regard, you don't quite feel as exposed when you bring a platoon.

    5. HoX: Oh well, there it is. But BS is pretty awesome as well.
    Rathothis|Tempest of Set || Tigrathes|Dark Templar || Isitnofret|Herald of Xotli
    BS|Sin|Demo|Barb|Conq
    Sudatorius|Noob barb on Rage

  10. #10

    Default

    I'll add healers are quite fun to play, you feel at the same time invincible and killing machine.

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