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Thread: T0 Dungeon Armor Sets

  1. #11

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    Quote Originally Posted by Civilix View Post
    I disagree, lets not remove the only reason veterans have to visit these old world dungeons.
    no, there are other reasons, like those culturar armor recipes ..uhm.. which will be removed in the craft revamp.. eh, nevermind then..

  2. #12

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    Quote Originally Posted by Scythie View Post
    Yeah, and Onyx is a hateful place *shivers*
    I do all the other old world instances a lot though.
    Well, not Scorp cave and Caravan raiders... ick..

    Tried Halls of eternal frost twice in the last couple of weeks. The last boss didn't trigger on any of those runs sadly
    Scorpion Caves, Aztel's Fortress etc. are easier to navigate, don't have respawning mobs and all bosses drop blues. Onyx is a pain in the ass to farm gear...

  3. #13

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    They should make it so you can sell it on trader, hopefully new players and veterans can pick up some nice (hopefully cheap) gear for vanity or power. The only problem i see is when new people need on it for the money.

  4. #14

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    They really need to man up and add those t0 set-bonuses. Something gimmicky, but nothing you could exploit or be overpowered with.

    Examples could be:

    the full Strifescar set (Bear Shaman):
    50% weapon damage

    the full Wildstrider set (Ranger):
    +8 bow range modifier

    the full Exalted set (Priest of Mitra):
    +700 hpbuff for team

    (there are more, but I have to run to work right now)

    Just my opinion of what would be fun. Give veterans (and new players) something to play around with, and make those collections more valuable and filled "some" power.

  5. #15

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    i surely hope achievement system will consider some of the sets unlocked like thoses for a special title.

  6. #16

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    Quote Originally Posted by Misiuggah View Post
    Scorpion Caves, Aztel's Fortress etc. are easier to navigate, don't have respawning mobs and all bosses drop blues. Onyx is a pain in the ass to farm gear...
    This should give some hints to the designers

  7. #17

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    I'd like to see an "unchained" version of onyx
    Same items with khitai stats , this place will get lots of life again and might be exactly what pvp servers need group v group blind competition
    Fury:
    Etheecx -Necrow R5
    Ebedokles -Priest of Agrigento [threw himself into the volcano!]
    Teargarden -Sin R8
    Teagarden -Ranger R7
    Tempgarden - DeaTea R8
    Teadealer -ToS R3

    Crom:
    Ethicx -Demonologist R10
    Bedtime -Guardian R5
    SponsoredHox R3 delight

    *Chaotic gooD*

  8. #18

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    Quote Originally Posted by Audrey- View Post
    I'd like to see an "unchained" version of onyx
    Me too, even though a wise move would be to get rid of (or limit greatly) the "rare boss" mechanic that can be very frustrating (yet it conveyed some sort of "sense of achievement" that I would miss when I finally completed that Warglory set a few months ago ^^).

    I heard there were some hidden mechanics that were never implemented (or quickly removed) to spawn some extra bosses : would be nice to see such mechanics reintroduced.
    -- Ieronon, QQror --
    -- Deutter, holy potato --

  9. #19

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    The gear in Onyx is harder to win than raids items.

    This system of rare boss who spamm randomly should be removed.

    Its very frustating to clear the instance and all boss for .....NOTHING

    Funcom plz fix the onyx chamber

  10. #20

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    Quote Originally Posted by Anshat View Post
    The gear in Onyx is harder to win than raids items.
    ha. ha ha. hahaha. ha ha ha ha.

    HAAAAHAHAHAHAHAHAHAHAHAHAHA.

    Seriously.
    -- Ieronon, QQror --
    -- Deutter, holy potato --

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