Originally Posted by
mrcorp
That's because I am referring to the tos. When you run over to us jumping and we don't heal, often its because we don't have mana. I am going to make a wild assumption and assume you never played a healer and do not realize the difficulty of having everyone expect you to be top dpser, healer, and CC for you as a melee player. In fact its quite funny and we (healers) laugh about it in private chat when you do that. Im going to include poms as a many a pom pm me when you all do it to them.
After we cast sf (1000+ mana right there), sc, and a debuff, which mosts tos run all the time, we have roughly 4000 mana left. each LoS heal is 600 mana. You do the math. Oh, and 4 of those can be cast in 2 secs as people run up and jump up and down in front of you expecting you to help them.
I also bet you didn't realize our base health is around 2k at 80.
Look at my 80 guard. Highest dps combo is around 300 stamina. We have over 1000 mana costs spells compared to a 250 average stam costs.
Like I said, the issue is the costs of spells. It needs to be reduced by half, and priests will be better. Still have to somewhat manage, but not in the hole. How many times are you tapped with a no stamina drain? I am hit with mana taps and debuffs that stop mana regen every other mini.
Also, look at your charge spell. I don't see a stam cost associated with that. That doesn't sound right and perhaps the tool tip is wrong, never checked it. But if that's the case, then remove our stam costs from our CCs as it interrupts movement similar to a root.
Looking at guards buffs like volcanic rage and stance changes. No cost to mana. TOS buffs and debuffs all cost mana. Simply not fair to compare melee to caster mana to stamina since they are used completely differently. I think part of the problem is we are all assuming they are the same just renamed for the type of class we play. That's not the case, clearly.