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Thread: Question for pvp'ers

  1. #21

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    Here is what I recommend. Funcom design an algorithm that will put a weight on each player. If the player is not dying and killing everything, the should get a rating of, lets say 10. And a player struggling, dying a lot and not killing, get a rating of 1. The high rated player gets rebuffed with a Stan drain, magic resistances drop, hit rating drops and etc making them more vulnerable.

    While the player with a low rating should get a crit rating boost, 2000 more health, a bubble and etc. This will balance the game. Its the only way.

  2. #22

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    Quote Originally Posted by mrcorp View Post
    Here is what I recommend. Funcom design an algorithm that will put a weight on each player. If the player is not dying and killing everything, the should get a rating of, lets say 10. And a player struggling, dying a lot and not killing, get a rating of 1. The high rated player gets rebuffed with a Stan drain, magic resistances drop, hit rating drops and etc making them more vulnerable.

    While the player with a low rating should get a crit rating boost, 2000 more health, a bubble and etc. This will balance the game. Its the only way.
    It could balance things but no one would like to be punished by playing good.

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