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Thread: PLEASE adjust Stall the Advance in PvP

  1. #51

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    Quote Originally Posted by Fuzzyy View Post
    burn flag carrier.
    I knew that this was about ego
    Tanks dont wear cloth armor
    It should not b possible to burn them down

    Edited by Arishanya to remove impolite language.
    Last edited by Arishanya; 19th March 2013 at 22:45.

  2. #52

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    Quote Originally Posted by Doomkiller View Post
    I knew that this was about ego
    Tanks dont wear cloth armor
    It should not b possible to burn them down
    Then if it's not possible to burn them down, they should do almost literally NO damage.

    Edited by Arishanya to remove impolite language from quote.
    Last edited by Arishanya; 19th March 2013 at 22:45.

  3. #53

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    Quote Originally Posted by Doomkiller View Post
    I knew that this was about Epeen
    Tanks dont wear cloth armor
    It should not b possible to burn them down
    How is burning a flag carrier - a key strategic objective toward winning a team goal - about ego?

    Edited by Arishanya to remove impolite language.
    Last edited by Arishanya; 19th March 2013 at 22:46.
    Kentegern - Conqueror
    Seoc - Bear Shaman

    Ziezin - Demonologist
    Thutkemi - Assassin

    "Grammar is the difference between knowing your **** and knowing you're ****."

  4. #54

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    I hope this gets the attention of a dev or something and will be put on a list of "things to do" at least. I can't even call this a "nerf," it's more of a "fix" because I can't imagine when this +50% damage mitigation ability that increases hate was implemented, it was intended to occasionally do 3k-4k instant retributive damage in PvP.

    Yes, you can work around it if the Guardian doesn't use it mid-combo like a boss. But on a 1m 45s cooldown, a 6s to 60s +50 damage deflection bubble is already way better than most classes gold perks without instantly raping Sins, Demos and Carnage Conqs that don't immediately see the buff and start white hitting for 6-10 seconds to remove it safely. It's just really silly seeing people defend it. It's an imbalanced ability, that's really all I can say.

    And it's not like Guardians need an imbalanced ability
    Last edited by Balacai; 19th March 2013 at 12:49.

  5. #55

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    Guard is OP without it tbh :P Even without CW if you ask me

    But yeah I see this as a fix and not a nerf. Really, has anyone seen this behaviour in pve? For me it only deflects 3 hits/spells in pve, and that's enough to aggro lock on me for some time. And because bosses usually attack very slowly the delay between charges is not a problem and it's really like a kind of bubble and gives a great boost to guard's survivability.
    Expert Shield of the Risen opener.

  6. #56

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    Quote Originally Posted by Thutkemi View Post
    How is burning a flag carrier - a key strategic objective toward winning a team goal - about ego?
    Only a grp of 2 or more dps should b able to do that
    He is asking for nerf so he can solo burn down guards
    Behaviour of StA is working as inteded
    1 charge lasts for 2 seconds when being hit

    Edited by Arishanya to remove impolite language from quote.
    Last edited by Arishanya; 19th March 2013 at 22:48.

  7. #57

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    Quote Originally Posted by Balacai View Post
    I hope this gets the attention of a dev or something and will be put on a list of "things to do" at least. I can't even call this a "nerf," it's more of a "fix" because I can't imagine when this +50% damage mitigation ability that increases hate was implemented, it was intended to occasionally do 3k-4k instant retributive damage in PvP.
    )
    It is definitely a super nerf in pve, if 3 adds are hitting you 800dmg each per sec, you can now mitigate 9 hits and generate extreme hate on all adds. If it only proc 3 times you will take 2400 more dmg and will lose aggro 1 or 2 adds. If nerf it the cd of sta should be reduced.

  8. #58

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    Quote Originally Posted by Doomkiller View Post
    Only a grp of 2 or more dps should b able to do that
    He is asking for nerf so he can solo burn down guards
    Behaviour of StA is working as inteded
    1 charge lasts for 2 seconds when being hit
    If a solo sin burns down a guard, then the guard deserves it.
    Kentegern - Conqueror
    Seoc - Bear Shaman

    Ziezin - Demonologist
    Thutkemi - Assassin

    "Grammar is the difference between knowing your **** and knowing you're ****."

  9. #59

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    Quote Originally Posted by Thutkemi View Post
    If a solo sin burns down a guard, then the guard deserves it.
    If a sin cant spot StA then he deserves the retributive damage he takes

  10. #60

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    If it needs to be nerfed for pvp why not suggest something that will not affect pve, like reducing the lifetime of unused charges to 5 Seconds or something like that(so 15 after activation it is of no use anymore).

    That way you always have the option to just wait for it to expire in pvp and in pve we will be unaffected.

    In pve StA is already weak compared to BfC and VoM, we really should not get this ability nerfed even more, then i am more in favor of just making it not work at all in pvp(it is on the pve-side of the tree...).
    I am Stian ingame...

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