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Thread: Current Minigame system - yey or ney?

  1. #31

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    My 2 cents:


    in every group automatically the system should put 1 soldier and 1 healer (1 group in normal minis, 2 groups in Jebbal). The rest of the squad can be random, it doesn't matter. So peeps will learn to protect healer/soldier but they have at least a chance capping or being able to fight for more time.

    Current system is too random, you can easily encounter groups of full soldiers or some soldiers and lots of dps healers. The other group, let's say random dps, can't (normally) stand a chance at the end, even more if they are badly geared (which everyone was at the beginning).

    PVP brackets (let's say lvl 1 - lvl 5 and lvl 6 - lvl 10) "could" work if there was a bigger population, but since FC is really bad (not flaming here but telling the truth) at advertising its own game we have to deal with our numbers.
    That's why brackets at this time is kinda a nono (for the best for all aka fast minigame starts) but with a system which provides "per group" at least 1 soldier and 1 healer things should be more interesting and appealing, even for low lvl pvp'ers (not talking about skill).

    Little off-topic:
    Pugs against Premades would be still very hard (with tweaked group system) but ppl really should stop complaining and stop insulting others. At the start of a minigame those peeps with more experience (and considering the enemy's starting setup) should take "the lead" and type some strategies in group-chat to counter. Don't insult ppl when you loose because you "presume" that everybody knows what you think a type of game should be played in this moment. It's a bad habit. Help the less experienced and in the long run you will see it's better for all

    /10chars
    Last edited by Epicfailprophet; 19th March 2013 at 09:43. Reason: *bubbles*

    also sighted drunk in the skies of

    - DRAGON'S PROPHET -

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