especialy in 6mans with guard everyone in group can go full out dps from start given strong point of guard is burst agro from first second
if you dont like playing guardian then dont play it.
truth still remains guardian in right hands is immortal in pvp with good burst damage; and in pve can tank any boss at same lvl if not superior in agro to other tanks.
now to actualy be fair to title of thread ill post a few tweak sugestions to actualy improve guardian feat trees.
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savage counterstrike
the intent of making counterstike and retaialion work for guardian utterly failed, despite fact you can stack all counterstrike combos debuffs on target;
its just not eficient and whoever tries it just gets laughed because its that bad to use it.
there for feat subterrefuge would be a good replacer for this given no juggernaut guard can reach it and tempest guards dont feat it.
along side this if it isnt obvious counterstrike combos purpose should be reviewd because they are simply not worth using.
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moral boost
it would boost players moral if this cluter feat would be removed, because simply its that useless
.
momentum
this feat should be in tempest and have its cost reduced to 2 points max, it a feat more usable in pvp not even interesting in pve given your expected to tank not run away and charge, ofc in pvp the faster you can charge again is welcomed.
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strike and guard
this feat/combo is very weak and should be improved, how?
make it 1 step combo or even instant like bv so it easier to use on situations its needed to mitigate higher hits.
alternatively just increase evade buff duration and keep it as 2 step combo.
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juggernaut desperatly needs a damage buff added to it, its cc resistence its not needed, because unless you increase by a lot base damage of 1handed combos juggernaut will never be a viable pvp tree.
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fortitude+precise atacks
these could be made more "reachable by placing them at begining tempest tree.
AA's
sta
adjust it so it doesnt have more then 2 retaliatory hits per stack of sta.
(i think this video link explains why,
http://www.youtube.com/watch?v=XegbIRdLAco)
champion spirit
realy bad aa relying on a combo no one uses given its crap(counterstrike)
prime initiative
since nerf its not worthy of being golden perk, plz make it a silver perk and everyone is happy
Sustaining Wrath
any ability/spell wich removes health once its off is crap and unreliable if your tanking, would be nice it was an ability to grant a big heal from consuming wrath stacks instead.
master at arms
this one is crap aa just totaly rethink it, make it leech life to guard maybe or plain old health tap buff
deliberate reprisal
increase its bonus its not worth it in current state
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btw agro-locking inst a skill, swapping agro without any dps'r pulling agro is a skill, all bosses ingame can be tanked by 1 of each soldier swapping agro in equal terms.
feel free to keep crying because reality still stands guardian is a great tank in the hands of a player who knows what hes doing