Originally Posted by
K4nnyc
1. Split minis into 2 brackets. pvp 0-6 and pvp 7-10. Call them upper and lower brackets. If a player has 1 item of T4 pve gear he gets put in the upper pvp bracket regardless of pvp level. If people complain about population, I dont care! Log a lower bracket char and pvp on that if you cant get an upper bracket fight.
2. Make a top 50x pvp ranking chart for each server with class adjustments. So for example: Ranger would be 0.8 points per kill and BS would be 1.2 points per kill. Ranking only possible for upper bracket players pvp level 7-10. Only kills that get XP are counted, this is to reduce griefing, and to ensure you must kill many different upper bracket players to get the 1 slot. An upper bracket player kills a lower bracket player only gets 50% of the points. A upper bracket player kills an upper bracket player he gets full points. Pvp ranking stats available in player inspect tab. Big GOLD Number denoting pvp server rank over your head if you have earned one. This is pvp progression, to get the number 1 spot!
3. Nemesis system. Easy and fun. Kill another player 10 times you get a little floating skull that follows you around, if youre awesome you can collect lots of players skulls. Nemesis skulls can only be gained from players in your pvp bracket or from the bracket above you. You lose your nemesis skull if your victim kills you back. Nemesis stats available in player inspect tab.
4. Revamp sieges, or make some changes on gameplay and performance. Put something in the Bori zone to make make people want to go there for combat, not farming.
5. Consider employing some GM to spectate minis with the aim of banning cheaters. There are many out there and a GM spectating an hour a day in between petitions would be a great help. Consider changing your cheat policy to ban people permanently if they get caught using TPP, the current system where they come back with all gear and pvp levels after a few days is not good.
6. Not really a huge issue but if you are implementing pvp systems you need to fix the consequence system. Open world pvp is just the odd ganking by quest givers or outside instances now. \thats fine but with any new content or pvp systems the griefing would become insane. The current Murderer/Criminal system is largely irrelevant and has been for 4 years. It needs updating.
Thats it from me.