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Thread: Khitai 6-man Godslayer Mode Triggers (K6GS)

  1. #11

    Default Perks in HMs

    It´s a bit dated, got kinda up-to-date version in CZ or SVK, will update this later when I´ve got some time..

    rogue

    tainted weapons - heal remover

    Abyss of Kun Whu (HM) - green icon at 50%, heal can be removed through shield
    Cavern of Malice (normal and HM) - removing heal from one girl (blue icon)
    Celestial Necropolis (normal and HM) - removing heal bubble after joyous adds
    Coppice of the Heart (HM) - removing the 3 PPM heal from boss (green icon)
    Enigmata of Yag (HM) - kraken boss (Spawn of Nyarlathotep), Leviathus boss (X'cth the Annihilator)
    Yun Rau (HM) - removing heal from boss (green icon)
    Vile Nativity - Idols of Silence encounter, removing Light of Atlantis heal on one of the statues

    finely honed - bubble and damage reflection shield remover (doesn´t need a perk slot)

    Cavern of Malice (HM) - removing the bubble at 75%, 50%, 25% when sisters come together
    Enigmata of Yag (HM) - kraken boss (Spawn of Nyarlathotep), Leviathus boss (X'cth the Annihilator)
    Reliquary of Flame (HM) - removing of "Burn Skin" bubble; 2nd can´t be done within CD, those first seconds can be overcome by necro/BS protection buff
    Yun Rau (HM) - removing the reflection shield (Jhebal Blessing-like effect) from boss before starting the tanking, otherwise returns cca 500dmg/hit
    Vile Nativity - Idols of Silence encounter, removing Molten Shield bubble on one of the statues


    soldier

    resolve - wrack remover (only from the soldier himself)

    Cavern of Malice (HM) - removes debuff received from Mei-Lin that decreases damage done by tank by 50%
    Den of the Crowmen (HM) - removes wrack received from small bird decreasing damage mitigation by 10%/stack
    Enigmata of Yag (HM) - worms "Parasitic Spray" + every HM boss
    Pillars of Heaven (HM) - removes debuff received from the true boss form decreasing incoming heal by 10%/stack
    Ardashir Fort - removes wrack from tank hit by the rhinoboss charge, removes snaring wrack (black-red icon, Wrackling Stab spell) casted by crabs and removes wrack casted by Sodabeh on 2nd phase of the HM encounter


    priest

    steadfast faith - all ruin and some torment remover:
    torment: BS - physical, ToS - elemental, PoM - spiritual

    Abyss of Kun Whu (HM) - stacking debuff on tank dealing percentual unholy damage
    Celestial Necropolis (normal and HM) - "Mind Ruin" (elemental icon) decreasing damage received from grieving add
    + PoM - exploding "Ghostly Torment" (spiritual icon) received from conceeding add
    Den of the Crowmen (HM) - debuff received from big bird decreasing incoming heals by 50%
    Enigmata of Yag (HM) - worm and Chatha boss (Tetharos the Slaughterer), kraken boss (Spawn of Nyarlathotep)
    Yun Rau (HM) - oneshot spell "Netherfrost" received from boss on random group member, in case of emergency can be canceled by the fire pulses from bowls
    Ardashir Fort - removes ruin from player hit by the rhinoboss charge, removes ruin (red-black icon) from players casted by Sodabeh on 2nd phase of the HM encounter


    mage

    unbinding charm - (all) torments remover

    Celestial Necropolis (normal and HM) - exploding "Ghostly Torment" (spiritual icon) received from conceeding add
    Coppice of the Heart (normal and HM) - works like root remover on "Deadweight" spell
    Abyss of Kun Whu - removes charm effect from another player



    other

    elusive nature - provides % to critigation chance, that means chance to decrease critical hit by critigation amount from Khitai armor a AA (Forced Engage - soldier perk)
    - General perk, for all classes, in PvE mostly needed for tanks

    Den of the Crowmen (HM) - both birds
    AI District - Commander
    Last edited by Argantes; 7th March 2013 at 12:29.

  2. #12

    Default

    A little tidbit that I vaguely remember and that no one ever mentions: in vortex of the storm, whether you talk to the air or to the water adept to trigger hardmode changes the resulting fight.

    If you talk to the air adept, you get more tornadoes. If you talk to the water one, water rises more quickly.

  3. #13

    Default

    Quote Originally Posted by MagnusLL View Post
    A little tidbit that I vaguely remember and that no one ever mentions: in vortex of the storm, whether you talk to the air or to the water adept to trigger hardmode changes the resulting fight.

    If you talk to the air adept, you get more tornadoes. If you talk to the water one, water rises more quickly.
    This I didn't know! Great info man
    Harcesis - Guard
    Lomaxx - BS
    Scoobie - TOS
    Gammern - Necro

  4. #14

    Default

    This needs to be stickied for new players. It's really hard to learn anything in AoC about the quests right now except by word of mouth.

  5. #15

    Default

    Quote Originally Posted by Balacai View Post
    Palace of Yun Rau - DPS boss to 90% health while the healer is still alive.
    Just a sidenote: ppl in pug groups still think that killing the healer in Palace cancels the hardmode. It's false; you can kill it when hm was triggered (the main tank handles Yun Rau alone meanwhile) so you don't need to kite and the boss won't heal anymore -> faster and easier way to kill the encounter. Runnning like hell with the healer also doesn't stop him healing the boss.
    Tainted Souls on Crom - Johara's Featplanner

    Hushi (HoX) - Igne natura renovatur integra

  6. #16

    Default

    Quote Originally Posted by pekka View Post
    Just a sidenote: ppl in pug groups still think that killing the healer in Palace cancels the hardmode. It's false; you can kill it when hm was triggered (the main tank handles Yun Rau alone meanwhile) so you don't need to kite and the boss won't heal anymore -> faster and easier way to kill the encounter. Runnning like hell with the healer also doesn't stop him healing the boss.
    That or a tank bunch them and u go yolomaster

    https://www.youtube.com/watch?v=XG3wKaiJvN8
    Moriala - The Ivory Tower

    [Youtube Channel]

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