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Thread: Khitai 6-man Godslayer Mode Triggers (K6GS)

  1. #1

    Default 6-man Godslayer Mode Triggers

    Copied from archived forums. Please post if there is any misinformation, I only glanced over it.
    Sticky please.
    Credit to DrenRawr.

    Kang Pagoda - Don't pull the adds down stairs. Fight them with the boss.

    Reliquary of Flame - Kill the Abbot add, loot the oil from him, place it on the fire before the boss spawns.

    Vortex of the Storm - Talk to either the air or water adept before the fight.
    Quote Originally Posted by MagnusLL View Post
    A little tidbit that I vaguely remember and that no one ever mentions: in vortex of the storm, whether you talk to the air or to the water adept to trigger hardmode changes the resulting fight.

    If you talk to the air adept, you get more tornadoes. If you talk to the water one, water rises more quickly.


    Coppice of the Heart - When entering the boss' room, only break the outer membrane.

    Final Boss (Kahn) in Pillars of Heaven - Stop attacking him when he kneels down at 25% health.

    Jade Dugout - Don't kill anything in boss room before bossfight starts. Tank must talk to slaves without pulling any soldier.

    Den of Crowmen - Get the egg to 50% and stop attacking it until a 2nd boss pops from it.

    Abyss of Kun Whu - Do not kill the healers that spawn at 50%.

    Palace of Yun Rau - DPS boss to 90% health while the healer is still alive.

    Cavern of Malice - You need to burn the Demon down to 10% or less so it triggers his line. Then let him get the children to under 10% and it will trigger a line from them, you then have to quickly kill the Demon.

    Celestial Necropolis - Once the first pillar is activated, and the spirit guardian is killed. Stand on the plate and emote /curse, before you do the correct emote.

    Enigmata of Yag - Once the boss inside is at ten percent, destroy the outside recepticle.


    Ai District - Kill Commander Yah-Weng(?) and stick his head on the spike that overlooks the final boss area.

    Tian'an District - Kill all 4 bosses (ironwright, rhino, shadowmaster, drunkard) before Armsmaster sets fire to their part of the map.

    Ardashir Fort - Kill all the small crabs before starting Sodabeh.

    Iron Tower, Desumo - At 75%, everyone must get on correct squares very quickly (3 seconds?) WITHOUT stepping on any square they don't have gem for.

    Iron Tower, Guardian - Keep all golems away from others, if any of them merges hardmode fails.

    Xibaluku - From the moment first player enters instance; kill Surberec (dog) in 8 minutes to get Relic of Iziel Al'zeep (check your bags), then use the relic on Altar of Dark Sorcery under Tia Shar's room before the timer on it expires. Holder of relic must not die.

    Vile Nativity, Argo Satha - Use the scroll from ghost statue room (curse of the lich?) on him.

    Vile Nativity, Little Prince - Don't kill the nursemaids.

    Quote Originally Posted by Argantes View Post
    It´s a bit dated, got kinda up-to-date version in CZ or SVK, will update this later when I´ve got some time..

    rogue

    tainted weapons - heal remover

    Abyss of Kun Whu (HM) - green icon at 50%, heal can be removed through shield
    Cavern of Malice (normal and HM) - removing heal from one girl (blue icon)
    Celestial Necropolis (normal and HM) - removing heal bubble after joyous adds
    Coppice of the Heart (HM) - removing the 3 PPM heal from boss (green icon)
    Enigmata of Yag (HM) - kraken boss (Spawn of Nyarlathotep), Leviathus boss (X'cth the Annihilator)
    Yun Rau (HM) - removing heal from boss (green icon)
    Vile Nativity - Idols of Silence encounter, removing Light of Atlantis heal on one of the statues

    finely honed - bubble and damage reflection shield remover (doesn´t need a perk slot)

    Cavern of Malice (HM) - removing the bubble at 75%, 50%, 25% when sisters come together
    Enigmata of Yag (HM) - kraken boss (Spawn of Nyarlathotep), Leviathus boss (X'cth the Annihilator)
    Reliquary of Flame (HM) - removing of "Burn Skin" bubble; 2nd can´t be done within CD, those first seconds can be overcome by necro/BS protection buff
    Yun Rau (HM) - removing the reflection shield (Jhebal Blessing-like effect) from boss before starting the tanking, otherwise returns cca 500dmg/hit
    Vile Nativity - Idols of Silence encounter, removing Molten Shield bubble on one of the statues


    soldier

    resolve - wrack remover (only from the soldier himself)

    Cavern of Malice (HM) - removes debuff received from Mei-Lin that decreases damage done by tank by 50%
    Den of the Crowmen (HM) - removes wrack received from small bird decreasing damage mitigation by 10%/stack
    Enigmata of Yag (HM) - worms "Parasitic Spray" + every HM boss
    Pillars of Heaven (HM) - removes debuff received from the true boss form decreasing incoming heal by 10%/stack
    Ardashir Fort - removes wrack from tank hit by the rhinoboss charge, removes snaring wrack (black-red icon, Wrackling Stab spell) casted by crabs and removes wrack casted by Sodabeh on 2nd phase of the HM encounter


    priest

    steadfast faith - all ruin and some torment remover:
    torment: BS - physical, ToS - elemental, PoM - spiritual

    Abyss of Kun Whu (HM) - stacking debuff on tank dealing percentual unholy damage
    Celestial Necropolis (normal and HM) - "Mind Ruin" (elemental icon) decreasing damage received from grieving add
    + PoM - exploding "Ghostly Torment" (spiritual icon) received from conceeding add
    Den of the Crowmen (HM) - debuff received from big bird decreasing incoming heals by 50%
    Enigmata of Yag (HM) - worm and Chatha boss (Tetharos the Slaughterer), kraken boss (Spawn of Nyarlathotep)
    Yun Rau (HM) - oneshot spell "Netherfrost" received from boss on random group member, in case of emergency can be canceled by the fire pulses from bowls
    Ardashir Fort - removes ruin from player hit by the rhinoboss charge, removes ruin (red-black icon) from players casted by Sodabeh on 2nd phase of the HM encounter


    mage

    unbinding charm - (all) torments remover

    Celestial Necropolis (normal and HM) - exploding "Ghostly Torment" (spiritual icon) received from conceeding add
    Coppice of the Heart (normal and HM) - works like root remover on "Deadweight" spell
    Abyss of Kun Whu - removes charm effect from another player



    other

    elusive nature - provides % to critigation chance, that means chance to decrease critical hit by critigation amount from Khitai armor a AA (Forced Engage - soldier perk)
    - General perk, for all classes, in PvE mostly needed for tanks

    Den of the Crowmen (HM) - both birds
    AI District - Commander
    Last edited by Balacai; 8th March 2013 at 15:11.

  2. #2

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    Jade Dugout HM and Ai District HM need to be added. And maybe even Coppice(if people still don't know how to do it)

  3. #3

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    And Ti'an, also Vile (not Khaitai but still). Might as well add the 2 HM for IT .. Make it a 6-man HM thread.
    Rogue Angels Guild Leader and Progression Raid Leader
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  4. #4

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    think would be nice to add a youtube video to each of those instances being done and after that sticky
    FORUM PVP LVL 10

  5. #5

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    Quote Originally Posted by Ruhenous View Post
    Jade Dugout HM and Ai District HM need to be added. And maybe even Coppice(if people still don't know how to do it)
    Remember, new people play the game or make it to 80 all the time. Information like this is always benefitial to the future barbarians of Hyboria (and no not just the class).
    Arishanya ~ Head Moderator
    English Community


    Age of Conan Website ~ Social Guidelines ~ Funcom Customer Support
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    Note: The views expressed in this post are solely those of the author and do not necessarily reflect the views of Funcom or its management.

  6. #6

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    Jade Dugout - Don't kill anything in boss room before bossfight starts. Tank must talk to slaves without pulling any soldier.
    Fixed.

    Add this stuff to first post:
    Ai District: Kill Commander Yah-Weng(?) and stick his head on the spike that overlooks the final boss area.

    Tian'an District: Kill all 4 bosses (ironwright, rhino, shadowmaster, drunkard) before Armsmaster sets fire to their part of the map.

    Ardashir Fort: Kill all the small crabs before starting Sodabeh.

    Iron Tower, Desumo: At 75%, everyone must get on correct squares very quickly (3 seconds?) WITHOUT stepping on any square they don't have gem for.
    (for the record: this is the stupidest trigger ever)

    Iron Tower, Guardian: Keep all golems away from others, if any of them merges hardmode fails.

    Xibaluku: From the moment first player enters instance; kill Surberec (dog) in 8 minutes to get Relic of Iziel Al'zeep (check your bags), then use the relic on Altar of Dark Sorcery under Tia Shar's room before the timer on it expires. Holder of relic must not die.

    Vile Nativity, Argo Satha: Use the scroll from ghost statue room (curse of the lich?) on him.

    Vile Nativity, Little Prince: Don't kill the nursemaids.

    Sepulcher of the Wyrm: Is there a hardmode?

  7. #7

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    while on topic, lets see what AA to use and on what.

    Flame: Finely Honed (FH). Use FH AFTER boss has finished casting Burn Skin spell. Burn Skin is an AoE spell and there is absolutely no reason to stop dps when its being cast or its being active. It doesn't help at all, Burn Skin will hit you whether or not you dps because its an AoE spell. One rogue with FH is enough to deal with Burn Skin.

    Vortex: Resolve. Soldier who is tanking the boss need to have Resolve. Use Resolve after boss has finished casting Lighter Than Air to remove a debuff. If that debuff is not removed you'll be ported instantly up to the balcony when you get in contact with a Typhoon.

    Coppice: Tainted Weapon (TW) and Unbinding Charm (UC). Boss gets a healing buff, a green icon, that the rogue need to remove fast. One rogue is enough to deal with that. Mage is used to kite the black smoke and sometimes boss cast Deadweight on random person, this is a root and it can be removed by using UC. So kiting mage have to release himself/herself before getting killed by the black smoke.

    Palace: Tainted Weapon (TW), Finely Honed (FH) and Steadfast Faith (SF). Boss has a shield buff that need to be removed very fast with FH when attacking boss for the first time, if not removed it will kill all who attack boss. Depending if you kill or kite the healer mob, you will also need to use TW at least once. Green icon on boss that heals him need to be removed fast. If healer mob is killed after Godslayer mode has been started boss will not get healing buff again. Healers need to use SF when boss is casting Netherfrost on someone, remove it fast because its a damage over time effect and will most likely kill the person if not removed. If there is no priest with SF in the group, Netherfrost can be removed by stepping into the pulsing fire thingy where ever it is at that moment.

    Den of Crowmen: Steadfast Faith (SF) and Resolve. When fighting the big bird after dealing with all the minions (boss at 50%), big bird will cast Screech and put a debuff on the group, priest removes this debuff by using SF. Both, the small and big bird apply wrack rebuff on tanks so be sure to remove the debuff by using Resolve.

    Abyss: Tainted Weapon (TW), Finely Honed (FH), Unbinding Charm (UC) and Steadfast Faith (SF). When Hardmode begins, boss starts the get a healing buff which need to be removed fast with TW. Also boss often gets a shield buff that can be removed with FH, icon is same as in Palace boss shield buff. Boss puts ruin on tank and it should be removed with SF every time it stacks to 2 or more. Boss casts Enslaving Torment on some random person and this person gets charmed, he/she can be released by using UC. Make sure you stun or root the person first and then use UC so you won't miss.


    Necropolis: Steadfast Faith (SF), Finely Honed (FH), Tainted Weapon (TW), Unbinding Charm (UC) and Resolve. One of the adds put a healing buff on boss(the normal blue icon seen on many mobs and in many other hardmodes), remove it using TW before you start hitting boss. One of the adds puts a torment(a bomb) on random person and this torment can be removed by using UC on that person. One of the adds casts a ruin on the group and that can be removed by using SF. One of the adds put a wrack on some person, if that is soldier you can remove it by using Resolve. And i'm sure there is some use for FH too, can't remember it just now

    Malice: Tainted Weapon (TW), Finely Honed (FH) and Resolve. Bosses will get a healing buff(same blue icon seen in many other places) once in a while and it can be removed by using TW. When the bosses go meet in the middle and start channeling that spell of theirs, use FH on them and they break off. If the other boss still is casting that long spell, just dps it until she stops. Bosses put wracks on the tanks so remove the stacks once in a while with Resolve.

    Enigmata: Tainted Weapon (TW), Finely Honed (FH), Steadfast Faith (SF) and Resolve. Last boss will cast 'Protection of blah blah' and that shield need to be removed fast with FH. Also it will cast 'Regeneration of blah blah' and that need to be removed fast too with TW. There is also a ruin spell that the boss cast and it need to removed using SF. Resolve is used to remove a wrack that the boss puts on tank, black and red icon and it can stack.


    and other stuff.

  8. #8

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    Should probably also add that if you have a PoM in group, the mage doesn't have to have UC, since the PoM can remove the debuff with SFF.

  9. #9

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    Quote Originally Posted by Chaoskult View Post
    Burn Skin is an AoE spell and there is absolutely no reason to stop dps when its being cast or its being active.
    +1 The big secret is finally out
    Also Jumping like an idiot helps. True story.
    Emirri - Dark Templar
    Naerri - Herald of Xotli, Arrienne, Argene, Barbeena, Conqubinne, Shaniz, Shinzei, Laylani and Dorela

  10. #10

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    Quote Originally Posted by Naerri View Post
    +1 The big secret is finally out
    Also Jumping like an idiot helps. True story.
    It wasn't that big of a secret but everyone starting to jump madly is a good visual clue for the odd rogue who loses track of time, so you should stop dps and jump around when Burnt Skin is being cast anyway.

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