COMBAT
  • Players should no longer be able to be stealthed on a mount anymore.
  • Removed the column damage effect from spells with splash damage when Spellweaving.
  • Procs should not reflect off other procs anymore.
  • Charge should no longer go on cooldown when targeting friendly targets.


CLASSES

Guardian
  • Skewer's snare debuff now follows the normal rules for Snare Immunity.

Necromancer
  • The spell 'Quell the Ether' should once again display its particle effect.

Ranger
  • Shield Bash is now available at level 20. As a result we have changed attack directions to UL (starter) and UR (finisher), as the previous directions are not available at level 20.


QUESTS

Tarantia Common District
  • It should now be easier to get the quests to infiltrate the gangs again if you for some reason lost one of them.
  • The quests "A Missing Leader" and "Justice in the District" will now only give XP and coin upon completion of the final tasks in these quests.

Poitain
  • The Damsel in Distress should work correctly again.

Destiny Quests Rewards
  • Additional mana, health and stamina should now properly update the appropriate stats in the Skills and Attributes GUI.
  • Mage and Priests will now get +Spelldamage (generic).
  • Rogues and Soldiers will now get +Weapon Damage.


RAIDS
  • Fixed an issue which prevented Incubus and Succubus from spawning.
  • Ahazu-Zagam: The power and the AoE size of Virulent Effluvium got reduced (the size now fits better with the size of the particle effect).


GUILD CITY
  • Your city's Spiritual Leader (Priestess or Wise Woman) will now charge only the intended 1 gold she asks for when teaching the Path of Comrades.
  • The Armorsmith Merchant, Weaponsmith Merchant, and Gemcutter Merchant in guild city tradeposts will now sell the appropriate, up-to-date materials for the crafting professions they support.
  • Rearranged a wall so that the stairs of the staired wall are no longer blocked by a tower.


NPCs/MOBS

General
  • NPCs below level 5 should no longer resist spells.

Tarantia Common District
  • The Risen Tarantians will now return to their graves if they get tired of running.
  • Lazar's Disciples will now invoke the help of their minions.
  • It should now be easier to get to Andromedus while the City Watch Captain is around.
  • Attilius will now anger more easily.

Xibaluku
  • Jal Kor will now reset if he gets pulled outside his room.


GUI
  • PvP invulnerabilities will now show in the character GUI.
  • Friendly spells tab will now remember the selected page so next time it is opened it will show the last opened page.
  • Players can no longer move icons further down the extra shortcut bars without extending them.
  • If you bind to a location with the Path of Asura on your shortcut bar, the tooltip should now update and show the new bind location.
  • Added the waypoints of the dungeons in Tarantia Commons and Tarantia Noble District to the world map.


WORLD DESIGN

Hallowed Vaults
  • Players will now again not be able to jump back to the ledge coming from the flag rooms.

Xibaluku
  • The Lost Relic of Iziel-Al'Zeep has become a lot more brittle.


GENERAL
  • Fixed the issue where players got randomly disconnected.
  • Floating targets won't lose text after zoning any more.
  • Feat respec is now capped at 1 gold instead of 10.
  • The Assassin's 'Tunic of Deadly Guile' will no longer equip boots visually.